Gobmob Snake

Level 4 / Medium / aberration

Level4
Armor Class21
Hit Points60
Perception+10
Speed25 feet, Burrow 5 feet, Swim 20 feet
STR+3modifier
DEX+5modifier
CON+2modifier
INT-2modifier
WIS+1modifier
CHA+2modifier
Saving Throws

Fortitude +12, Reflex +13, Will +8

Skills

Acrobatics +12, Athletics +10, Intimidation +9, Stealth +12, Survival +8

Senses

Darkvision, Scent 30 feet Imprecise

Languages

Common, Goblin

Actions & Abilities

Fangs

Attack +14

Damage: 2d6+5 Piercing

Snake Empathy

Passive

A gobmob snake can communicate with snakes.

Coiled Strike

Reaction

As , but the gobmob snake can use this reaction only if it's Coiled.

Incessant Yammering

Passive

15 feet.

A gobmob snake's heads constantly bicker and snipe at one another, annoying and distracting anyone nearby. Each non-goblin creature that begins its turn in the aura must attempt a save. On a failure, it takes a -1 status penalty to Perception checks and Will saves for 1 round. On a success, it is temporarily immune for 1 minute.

Infighting

Passive

Whenever a gobmob snake critically fails at an attack roll or skill check, it must succeed at a or become Slowed 1 as its heads argue over which of them is to blame. An enemy can provoke an argument by attempting a check as a single action with the auditory, concentrate, linguistic, and mental traits.

Coil

1 action

The gobmob snake uses an action to coil itself, increasing its reach with its fangs from 5 to 10 feet. After the gobmob snake Strikes with its fangs, it becomes uncoiled.

Goblin Breath

2 actions

The gobmob snake belches a cloud of nauseating vapor in a . Non-goblin creatures within the cloud must succeed at a save or become Sickened 1. On a critical failure, a creature is also Slowed 1 for as long as it is sickened. Creatures that successfully save are immune for 24 hours. The gobmob snake can't use Goblin Breath again for {1d4 rounds}.

Creature Abilities

Snake Empathy. A gobmob snake can communicate with snakes.

Coiled Strike. As , but the gobmob snake can use this reaction only if it's Coiled.

Incessant Yammering. 15 feet.

A gobmob snake's heads constantly bicker and snipe at one another, annoying and distracting anyone nearby. Each non-goblin creature that begins its turn in the aura must attempt a save. On a failure, it takes a -1 status penalty to Perception checks and Will saves for 1 round. On a success, it is temporarily immune for 1 minute.

Infighting. Whenever a gobmob snake critically fails at an attack roll or skill check, it must succeed at a or become Slowed 1 as its heads argue over which of them is to blame. An enemy can provoke an argument by attempting a check as a single action with the auditory, concentrate, linguistic, and mental traits.

Coil. The gobmob snake uses an action to coil itself, increasing its reach with its fangs from 5 to 10 feet. After the gobmob snake Strikes with its fangs, it becomes uncoiled.

Goblin Breath. The gobmob snake belches a cloud of nauseating vapor in a . Non-goblin creatures within the cloud must succeed at a save or become Sickened 1. On a critical failure, a creature is also Slowed 1 for as long as it is sickened. Creatures that successfully save are immune for 24 hours. The gobmob snake can't use Goblin Breath again for {1d4 rounds}.

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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