Coil Spy

Level 4 / Medium / humanoid

Level4
Armor Class22
Hit Points48
Perception+10
Speed25 feet
STR+2modifier
DEX+4modifier
CON+1modifier
INT+4modifier
WIS+2modifier
CHA+5modifier
Saving Throws

Fortitude +9, Reflex +12, Will +10

Skills

Acrobatics +10, Deception +13, Diplomacy +11, Intimidation +11, Occultism +10, Society +10, Stealth +12, Thievery +12

Senses

Darkvision, Scent 30 feet Imprecise

Languages

Aklo, Common, Dwarven, Gnomish, Sakvroth

Resistances

Poison 5

Actions & Abilities

Shortsword

Attack +14

Damage: 1d6+5 Piercing

Fangs

Attack +14

Damage: 1d6+5 Piercing

Hand Crossbow (Spider Venom)

Attack +10

Damage: 1d6+3 Piercing

Hand Crossbow (Serpentfolk Venom)

Attack +10

Damage: 1d6+3 Piercing

+1 Status to All Saves vs. Magic

Passive

+4 Status to Will Saves vs. Mental

Passive

Thin of Blood

Passive

Coil spies recover slowly from injuries. When they take physical damage from a critical hit, they gain 1d4[persistent,bleed] damage. They take a -2 circumstance penalty to flat checks to recover from persistent damage and saving throws against afflictions.

Deceptive Reposition

1 action

The Coil spy Strides up to half their Speed and attempts a , in either order.

Maintain Disguise

Passive

A Coil spy can maintain an ongoing as long as they are conscious without having to re-cast the spell; they need only Cast the Spell again to reassume their illusory disguise if they wish to change their appearance or if the active spell is dispelled.

Coil spies typically seek privacy when they need to sleep, as an ongoing illusory disguise ends an hour after they fall .

Serpentfolk Venom

Passive

Saving Throw

Maximum Duration 6 rounds

Stage 1 1d4[poison] damage and Enfeebled 1 (1 round)

Stage 2 2d4[poison] damage and enfeebled 1 (1 round)

Sneak Attack

Passive

The Coil spy's Strikes deal an extra 2d6 precision damage to creatures.

Spellcasting

Occult Innate

DC 21

Creature Abilities

Thin of Blood. Coil spies recover slowly from injuries. When they take physical damage from a critical hit, they gain 1d4[persistent,bleed] damage. They take a -2 circumstance penalty to flat checks to recover from persistent damage and saving throws against afflictions.

Deceptive Reposition. The Coil spy Strides up to half their Speed and attempts a , in either order.

Maintain Disguise. A Coil spy can maintain an ongoing as long as they are conscious without having to re-cast the spell; they need only Cast the Spell again to reassume their illusory disguise if they wish to change their appearance or if the active spell is dispelled.

Coil spies typically seek privacy when they need to sleep, as an ongoing illusory disguise ends an hour after they fall .

Serpentfolk Venom. Saving Throw

Maximum Duration 6 rounds

Stage 1 1d4[poison] damage and Enfeebled 1 (1 round)

Stage 2 2d4[poison] damage and enfeebled 1 (1 round)

Sneak Attack. The Coil spy's Strikes deal an extra 2d6 precision damage to creatures.

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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