Drainberry Bush

Level 7 / Large / plant

Level7
Armor Class23
Hit Points135
Perception+16
Speed25 feet, Climb 20 feet
STR+6modifier
DEX+2modifier
CON+6modifier
INT-2modifier
WIS+4modifier
CHA+2modifier
Saving Throws

Fortitude +17, Reflex +13, Will +13

Skills

Acrobatics +11, Athletics +17, Diplomacy +13, Nature +17, Stealth +11

Senses

Lifesense 120 feet Precise

Languages

Aklo, Common, Fey

Resistances

Void 10

Weaknesses

Fire 10

Actions & Abilities

Vine

Attack +17

Damage: 2d8+10 Bludgeoning

Telepathy 100 feet

Passive

Nature Empathy

Passive

The drainberry bush can use Diplomacy to on and make very simple Requests of animals and plant creatures.

Blood Berries

Passive

The drainberry bush must drain blood from living creatures for sustenance. This causes clusters of bright red berries to grow among its branches.

Each cluster of berries lasts for 1 day, and a drainberry bush typically has {1d6+3 clusters} when encountered. When consumed, a cluster restores (2d8+10)[healing] Hit Points. This effect has the healing, necromancy, and primal traits.

A creature can pluck a cluster of berries with a successful unarmed Strike or Thievery check against the bush's AC.

Consume Berries

1 action

The bush draws nourishment from one cluster of blood berries, regaining (2d8+10)[healing] Hit Points. That berry cluster wrinkles and dies.

Drain Blood

1 action

Requirements The drainberry bush has at least one living creature with one of its vines
Effect The bush squeezes all creatures it has grabbed, its hollow thorns piercing flesh and siphoning blood. Each creature must succeed at a save or take (2d8+10)[piercing] damage and become Drained 1 (double damage and Drained 2 on a critical failure). For every creature damaged this way, a cluster of blood berries immediately grows along the bush's branches.

Storm of Vines

2 actions

The drainberry bush makes up to four vine Strikes, each against a different target. These attacks count toward the bush's multiple attack penalty, but the multiple attack penalty doesn't increase until after the bush makes all these attacks.

Improved Grab

Free action

Creature Abilities

Nature Empathy. The drainberry bush can use Diplomacy to on and make very simple Requests of animals and plant creatures.

Blood Berries. The drainberry bush must drain blood from living creatures for sustenance. This causes clusters of bright red berries to grow among its branches.

Each cluster of berries lasts for 1 day, and a drainberry bush typically has {1d6+3 clusters} when encountered. When consumed, a cluster restores (2d8+10)[healing] Hit Points. This effect has the healing, necromancy, and primal traits.

A creature can pluck a cluster of berries with a successful unarmed Strike or Thievery check against the bush's AC.

Consume Berries. The bush draws nourishment from one cluster of blood berries, regaining (2d8+10)[healing] Hit Points. That berry cluster wrinkles and dies.

Drain Blood. Requirements The drainberry bush has at least one living creature with one of its vines
Effect The bush squeezes all creatures it has grabbed, its hollow thorns piercing flesh and siphoning blood. Each creature must succeed at a save or take (2d8+10)[piercing] damage and become Drained 1 (double damage and Drained 2 on a critical failure). For every creature damaged this way, a cluster of blood berries immediately grows along the bush's branches.

Storm of Vines. The drainberry bush makes up to four vine Strikes, each against a different target. These attacks count toward the bush's multiple attack penalty, but the multiple attack penalty doesn't increase until after the bush makes all these attacks.

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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