Fortitude +14, Reflex +15, Will +18
Acrobatics +15, Athletics +16, Deception +18, Diplomacy +18, Intimidation +16, Occultism +16, Performance +18, Society +16, Stealth +16
Darkvision, Scent 60 feet Imprecise
Common, Draconic, Shadowtongue
Controlled, Paralyzed, Sleep
Actions & Abilities
Jaws
Damage: 2d8+8 Piercing
Claw
Damage: 2d6+8 Slashing
Tail
Damage: 1d10+8 Bludgeoning
Mental Blast
Damage: 3d6+3 Mental
Telepathy 100 feet
+2 to Sense Motive
+2 Status to All Saves vs. Occult
Retract Body
Trigger The dragon is hit or critically hit by an attack made by a creature the dragon can see
Effect The dragon retracts the targeted body part or twists away to avoid the attack, gaining a +2 circumstance bonus to AC against the triggering attack.
Conjure Disguise
Frequency once per day
Effect The dragon conjures a perfect flesh-suit replica of a humanoid they've seen of their size or smaller and compresses themself into it, along with generating appropriate clothing for the humanoid. This process takes 1 minute to complete, during which the dragon is . If the dragon stops or is interrupted in this process, the suit is destroyed. Once the process is complete, the dragon can remain in this disguise indefinitely.
The transformation has the effects of , except that the disguise is not actively magical in nature and doesn't register as magical to detect magic and similar effects. The dragon loses Retract Body while transformed.
If the dragon is critically hit while wearing the disguise, the suit is destroyed and immediately explodes. This has the effects of Detonate Disguise, except that creatures use the outcome one degree of success better than they rolled on their save.
Detonate Disguise
Requirements The dragon is wearing their conjured disguise
Effect The dragon erupts from the disguise, destroying it. The explosive revelation deals 9d6[bludgeoning|options:area-damage] damage to creatures in a with a save. A creature that fails its save is for 1 round as it becomes covered in scraps from the disguise.
Any creature sharing a space with the dragon after they erupt is pushed into the nearest empty space.
Rushed Transformation
Frequency once per hour
Effect Using the aid of magic and an exhausting amount of effort, the dragon quickly reshapes their body into the form of a generic humanoid figure. This has the effects of except that it lasts only 1 minute, and the dragon doesn't gain the +4 status bonus to Deception as the transformation makes use of the dragon's body to crudely mimic a humanoid form. The dragon can Dismiss the effect.
Whenever the effect ends, the dragon leaves behind scraps of magically conjured flesh, which could give away the dragon's presence.
Smoke Breath
The dragon unleashes a noxious cloud of smoke that deals 7d6[poison|options:area-damage] damage in a ( save). The smoke remains for 1 minute. This has the effects of , except it fills the cone's area.
The dragon can't use Smoke Breath again for {1d4 rounds}.
Sneak Attack
The dragon's Strikes deal an additional 2d6 precision damage to targets.
Spellcasting
DC 26
DC 26
Creature Abilities
Retract Body. Trigger The dragon is hit or critically hit by an attack made by a creature the dragon can see
Effect The dragon retracts the targeted body part or twists away to avoid the attack, gaining a +2 circumstance bonus to AC against the triggering attack.
Conjure Disguise. Frequency once per day
Effect The dragon conjures a perfect flesh-suit replica of a humanoid they've seen of their size or smaller and compresses themself into it, along with generating appropriate clothing for the humanoid. This process takes 1 minute to complete, during which the dragon is . If the dragon stops or is interrupted in this process, the suit is destroyed. Once the process is complete, the dragon can remain in this disguise indefinitely.
The transformation has the effects of , except that the disguise is not actively magical in nature and doesn't register as magical to detect magic and similar effects. The dragon loses Retract Body while transformed.
If the dragon is critically hit while wearing the disguise, the suit is destroyed and immediately explodes. This has the effects of Detonate Disguise, except that creatures use the outcome one degree of success better than they rolled on their save.
Detonate Disguise. Requirements The dragon is wearing their conjured disguise
Effect The dragon erupts from the disguise, destroying it. The explosive revelation deals 9d6[bludgeoning|options:area-damage] damage to creatures in a with a save. A creature that fails its save is for 1 round as it becomes covered in scraps from the disguise.
Any creature sharing a space with the dragon after they erupt is pushed into the nearest empty space.
Rushed Transformation. Frequency once per hour
Effect Using the aid of magic and an exhausting amount of effort, the dragon quickly reshapes their body into the form of a generic humanoid figure. This has the effects of except that it lasts only 1 minute, and the dragon doesn't gain the +4 status bonus to Deception as the transformation makes use of the dragon's body to crudely mimic a humanoid form. The dragon can Dismiss the effect.
Whenever the effect ends, the dragon leaves behind scraps of magically conjured flesh, which could give away the dragon's presence.
Smoke Breath. The dragon unleashes a noxious cloud of smoke that deals 7d6[poison|options:area-damage] damage in a ( save). The smoke remains for 1 minute. This has the effects of , except it fills the cone's area.
The dragon can't use Smoke Breath again for {1d4 rounds}.
Sneak Attack. The dragon's Strikes deal an additional 2d6 precision damage to targets.
Source, license, and attribution
Source: Pathfinder Monster Core (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.