Bogwid

Level 5 / Medium / aberration

Level5
Armor Class20
Hit Points100
Perception+12
Speed25 feet, Climb 20 feet, Swim 20 feet
STR+5modifier
DEX+4modifier
CON+4modifier
INT-4modifier
WIS-2modifier
CHA+1modifier
Saving Throws

Fortitude +15, Reflex +12, Will +8

Skills

Athletics +13, Intimidation +11, Stealth +10

Senses

Darkvision

Weaknesses

Cold 5

Actions & Abilities

Tentacle

Attack +15

Damage: 2d8+8 Bludgeoning

Larval Spit

Attack +14

Damage: 2d8 Bleed

Revolting Aura

Passive

20 feet.

A creature entering the aura or begins their turn in the aura must succeed at a save or become Sickened 1 (or Sickened 2 on a critical failure). A creature that succeeds is temporarily immune to the aura for 1 minute.

Bogwid Fever

Passive

Saving Throw

Onset 1 day

Stage 1 Enfeebled 1 (1 day)

Stage 2 Enfeebled 2, and the DC to recover from persistent bleed is increased by 2 (1 day)

Stage 3 Enfeebled 3, and the DC to recover from persistent bleed is increased by 5 (1 day)

Stage 4 Enfeebled 4, the DC to recover from persistent bleed is increased by 5, and you take 1d8[bleed]{1d8 persistent bleed damage} every {1d4 hours} (1 day)

Ravenous Young

Passive

The larvae launched from the bogwid attach themselves to the target and begin to feed. Once a larva is attached, the target becomes Drained 1. While the larva remains attached, the target cannot recover from persistent bleed. To remove the larva, the target can attempt to . Additionally, any area damage dealt to the target destroys all attached larvae.

Creature Abilities

Revolting Aura. 20 feet.

A creature entering the aura or begins their turn in the aura must succeed at a save or become Sickened 1 (or Sickened 2 on a critical failure). A creature that succeeds is temporarily immune to the aura for 1 minute.

Bogwid Fever. Saving Throw

Onset 1 day

Stage 1 Enfeebled 1 (1 day)

Stage 2 Enfeebled 2, and the DC to recover from persistent bleed is increased by 2 (1 day)

Stage 3 Enfeebled 3, and the DC to recover from persistent bleed is increased by 5 (1 day)

Stage 4 Enfeebled 4, the DC to recover from persistent bleed is increased by 5, and you take 1d8[bleed]{1d8 persistent bleed damage} every {1d4 hours} (1 day)

Ravenous Young. The larvae launched from the bogwid attach themselves to the target and begin to feed. Once a larva is attached, the target becomes Drained 1. While the larva remains attached, the target cannot recover from persistent bleed. To remove the larva, the target can attempt to . Additionally, any area damage dealt to the target destroys all attached larvae.

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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