Azuretzi

Level 5 / Small / monitor

Level5
Armor Class22
Hit Points75
Perception+11
Speed25 feet, Fly 25 feet, Swim 25 feet
STR+2modifier
DEX+4modifier
CON+4modifier
INT+4modifier
WIS+2modifier
CHA+4modifier
Saving Throws

Fortitude +11, Reflex +15, Will +11

Skills

Acrobatics +11, Arcana +11, Deception +13, Performance +13, Stealth +13, Survival +11, Thievery +13

Senses

Darkvision

Languages

Chthonian, Empyrean, Protean

Resistances

Precision 5, Protean Anatomy 8

Actions & Abilities

Jaws

Attack +15

Damage: 2d10+5 Piercing

Claw

Attack +15

Damage: 2d8+5 Slashing

Tail

Attack +13

Damage: 2d12+5 Bludgeoning

Entropy Sense

Passive

An azuretzi can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants them the ability to sense creatures within the listed range. prevents a creature from being detected via entropy sense automatically (without a counteract check).

Constant Spells

Passive

+1 Status to All Saves vs. Magic

Passive

Fast Healing 2

Passive

Protean Anatomy 8

Passive

An azuretzi's vital organs shift and change shape and position constantly. Immediately after the azuretzi takes acid, electricity, or sonic damage, they gain the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case their resistance changes to match that type), whichever comes first.

The azuretzi is immune to polymorph effects unless they're a willing target. If or , the azuretzi automatically recovers at the end of their next turn as new sensory organs grow to replace the compromised ones.

Spell Pilfer

Reaction

Trigger A creature with an active spell effect within 30 feet of the azuretzi fails to resist another azuretzi's Mocking Touch

Effect The azuretzi attempts a check to counteract one spell affecting the target creature. On a success, the azuretzi transfers the spell effect to themself, keeping the same remaining duration. The target then becomes temporarily immune to Spell Pilfer for 24 hours.

Constrict

1 action

(1d12+5)[bludgeoning],

Mimic Form

2 actions

As Change Shape, but an azuretzi can assume the form of a Medium or smaller creature. They can mimic a specific creature they can see, but they must succeed at a check or the attempt is disrupted. The azuretzi can transform into the same creature again without a check but can retain the details of only one specific appearance at a time. The azuretzi can Dismiss the effect as a free action to return to their natural form.

Mocking Touch

2 actions

Requirements The azuretzi is not currently using Mocking Touch on a spell

Effect The azuretzi mocks a creature's magical ability with a touch. The azuretzi attempts a check against the target's Will DC.

Critical Success The azuretzi learns all spells of 3rd rank or lower the target has available to cast and chooses one. The azuretzi gains that spell as a mock divine innate spell and can cast it once as an innate divine spell using their own DC and spell attack modifier. The spell is lost if unused after 24 hours. The creature can't cast the mock spell until the azuretzi casts it first or the 24 hour period passes, whichever comes first.

Success As critical success, but the mock spell is lost after 1 hour, and the creature touched can cast the spell normally.

Failure As critical success, but the mock spell is lost at the end of the azuretzi's next turn, and the creature touched can cast the spell normally.

Critical Failure Mocking Touch has no effect.

Grab

1 action

Spellcasting

Divine Innate

DC 22

Creature Abilities

Entropy Sense. An azuretzi can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants them the ability to sense creatures within the listed range. prevents a creature from being detected via entropy sense automatically (without a counteract check).

Protean Anatomy 8. An azuretzi's vital organs shift and change shape and position constantly. Immediately after the azuretzi takes acid, electricity, or sonic damage, they gain the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case their resistance changes to match that type), whichever comes first.

The azuretzi is immune to polymorph effects unless they're a willing target. If or , the azuretzi automatically recovers at the end of their next turn as new sensory organs grow to replace the compromised ones.

Spell Pilfer. Trigger A creature with an active spell effect within 30 feet of the azuretzi fails to resist another azuretzi's Mocking Touch

Effect The azuretzi attempts a check to counteract one spell affecting the target creature. On a success, the azuretzi transfers the spell effect to themself, keeping the same remaining duration. The target then becomes temporarily immune to Spell Pilfer for 24 hours.

Constrict. (1d12+5)[bludgeoning],

Mimic Form. As Change Shape, but an azuretzi can assume the form of a Medium or smaller creature. They can mimic a specific creature they can see, but they must succeed at a check or the attempt is disrupted. The azuretzi can transform into the same creature again without a check but can retain the details of only one specific appearance at a time. The azuretzi can Dismiss the effect as a free action to return to their natural form.

Mocking Touch. Requirements The azuretzi is not currently using Mocking Touch on a spell

Effect The azuretzi mocks a creature's magical ability with a touch. The azuretzi attempts a check against the target's Will DC.

Critical Success The azuretzi learns all spells of 3rd rank or lower the target has available to cast and chooses one. The azuretzi gains that spell as a mock divine innate spell and can cast it once as an innate divine spell using their own DC and spell attack modifier. The spell is lost if unused after 24 hours. The creature can't cast the mock spell until the azuretzi casts it first or the 24 hour period passes, whichever comes first.

Success As critical success, but the mock spell is lost after 1 hour, and the creature touched can cast the spell normally.

Failure As critical success, but the mock spell is lost at the end of the azuretzi's next turn, and the creature touched can cast the spell normally.

Critical Failure Mocking Touch has no effect.

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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