Akizendri

Level 3 / Small / monitor

Level3
Armor Class19
Hit Points40
Perception+8
Speed25 feet, Fly 25 feet, Swim 25 feet
STR+3modifier
DEX+4modifier
CON+1modifier
INT+4modifier
WIS+3modifier
CHA+1modifier
Saving Throws

Fortitude +6, Reflex +11, Will +10

Skills

Acrobatics +9, Athletics +9, Deception +10, Occultism +11, Society +10, Stealth +9, Thievery +9

Senses

Darkvision

Languages

Chthonian, Empyrean, Protean

Resistances

Precision 3, Protean Anatomy 6

Actions & Abilities

Jaws

Attack +12

Damage: 2d8+3 Piercing, 1d4 Spirit

Tail

Attack +12

Damage: 2d6+3 Bludgeoning, 1d4 Spirit

Telepathy (Touch Only)

Passive

Entropy Sense (Imprecise) 30 feet

Passive

An akizendri can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants them the ability to sense creatures within the listed range. prevents a creature from being detected via entropy sense automatically (without a counteract check).

Constant Spells

Passive

Fast Healing 1

Passive

Protean Anatomy

Passive

An akizendri's vital organs shift and change shape and position constantly. Immediately after the akizendri takes acid, electricity, or sonic damage, they gain the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case their resistance changes to match that type), whichever comes first.

The akizendri is immune to polymorph effects unless they're a willing target. If or , the akizendri automatically recovers at the end of their next turn as new sensory organs grow to replace the compromised ones.

Change Shape

1 action

The akizendri takes on the appearance of any Small or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.

Constrict

1 action

(1d8+3)[bludgeoning] damage,

Garbled Thoughts

Passive

A creature hit by the akizendri's bite Strike must attempt a save.

Success The creature is unaffected.

Failure The creature is Stupefied 1 for {1d4 rounds}.

Critical Failure As failure, but the creature is also for 1 round.

Text Immersion

Passive

As a 1-minute activity, the akizendri physically immerses itself in a page of text it's touching, changing the message of the text in the process. It can exit the book at any point by Dismissing this ability, at which point it appears in a space adjacent to the text. If it does so to begin combat, it rolls a Deception check for initiative. As long as it remains immersed in the text, the akizendri has no body. It can communicate telepathically with a creature as long as the creature touches the book or scroll that contains it. It can sense nearby creatures using its entropy sense, but not in any other way, nor can it use any attack, manipulate, or move actions or speak aloud. If the object it's immersed in is destroyed, the akizendri reappears in an adjacent square and is Stunned 1.

Grab

1 action

Spellcasting

Divine Innate

DC 20

Creature Abilities

Entropy Sense (Imprecise) 30 feet. An akizendri can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants them the ability to sense creatures within the listed range. prevents a creature from being detected via entropy sense automatically (without a counteract check).

Protean Anatomy. An akizendri's vital organs shift and change shape and position constantly. Immediately after the akizendri takes acid, electricity, or sonic damage, they gain the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case their resistance changes to match that type), whichever comes first.

The akizendri is immune to polymorph effects unless they're a willing target. If or , the akizendri automatically recovers at the end of their next turn as new sensory organs grow to replace the compromised ones.

Change Shape. The akizendri takes on the appearance of any Small or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.

Constrict. (1d8+3)[bludgeoning] damage,

Garbled Thoughts. A creature hit by the akizendri's bite Strike must attempt a save.

Success The creature is unaffected.

Failure The creature is Stupefied 1 for {1d4 rounds}.

Critical Failure As failure, but the creature is also for 1 round.

Text Immersion. As a 1-minute activity, the akizendri physically immerses itself in a page of text it's touching, changing the message of the text in the process. It can exit the book at any point by Dismissing this ability, at which point it appears in a space adjacent to the text. If it does so to begin combat, it rolls a Deception check for initiative. As long as it remains immersed in the text, the akizendri has no body. It can communicate telepathically with a creature as long as the creature touches the book or scroll that contains it. It can sense nearby creatures using its entropy sense, but not in any other way, nor can it use any attack, manipulate, or move actions or speak aloud. If the object it's immersed in is destroyed, the akizendri reappears in an adjacent square and is Stunned 1.

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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