Spike Growth

Level 2 / Transmutation

Level & School

Level 2 Transmutation

Casting Time

1 action

Range

150 ft.

Duration

Concentration, 10 minutes

Components

V, S, M

Ritual

No

Material

seven thorns

Target / Area

20-ft sphere; creature

Spell Description

The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 5 (2d4) piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a DC your spell save DC Wisdom (Perception) or DC your spell save DC Wisdom (Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.