Shining Smite

Level 2 / Transmutation

Level & School

Level 2 Transmutation

Casting Time

Bonus (immediately after hitting a creature with a Melee weapon or an Unarmed Strike)

Range

self

Duration

Concentration, 1 Minute

Ritual

No

Target / Area

creature

Spell Description

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds BrightLight in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.