Level & School
Level 2 Transmutation
Casting Time
1 bonus (immediately after hitting a creature with a Melee weapon or an Unarmed Strike)
Range
Self
Duration
Concentration, 1 minute
Components
V
Ritual
No
Target / Area
1 creature
Spell Description
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.