Shining Smite

Level 2 / Transmutation

Level & School

Level 2 Transmutation

Casting Time

1 bonus (immediately after hitting a creature with a Melee weapon or an Unarmed Strike)

Range

Self

Duration

Concentration, 1 minute

Components

V

Ritual

No

Target / Area

1 creature

Spell Description

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.