Zombies

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Zombies

Zombie

Zombie

Medium undead Neutral Evil

Armor Class 8; Initiative -2

Hit Points 15 (2d8 + 6)

Speed walk 20 ft.

Strength 13 (+1); Dexterity 6 (-2); Constitution 16 (+3); Intelligence 3 (-4); Wisdom 6 (-2); Charisma 5 (-3)

Saving Throws Wisdom +0

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft.

Languages Understands Common plus one other language but can't speak

Challenge 0.25; Proficiency Bonus +2

Zombies

Zombie

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft.. Hit: 5 (1d8 + 1) bludgeoning damage.

Ogre Zombie

Ogre Zombie

Large undead Neutral Evil

Armor Class 8; Initiative -2

Hit Points 85 (9d10 + 36)

Speed walk 30 ft.

Strength 19 (+4); Dexterity 6 (-2); Constitution 18 (+4); Intelligence 3 (-4); Wisdom 6 (-2); Charisma 5 (-3)

Saving Throws Intelligence -2, Wisdom +0

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft.

Languages Understands Common and Giant but can't speak

Challenge 2; Proficiency Bonus +2

Zombies

Ogre Zombie

Undead Fortitude. If damage reduces the ogre zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the ogre zombie drops to 1 Hit Point instead.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 13 (2d8 + 4) bludgeoning damage.