Zombies
Zombie
Zombie
Medium undead Neutral Evil
Armor Class 8; Initiative -2
Hit Points 15 (2d8 + 6)
Speed walk 20 ft.
Strength 13 (+1); Dexterity 6 (-2); Constitution 16 (+3); Intelligence 3 (-4); Wisdom 6 (-2); Charisma 5 (-3)
Saving Throws Wisdom +0
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft.
Languages Understands Common plus one other language but can't speak
Challenge 0.25; Proficiency Bonus +2
Zombies
Zombie
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft.. Hit: 5 (1d8 + 1) bludgeoning damage.
Ogre Zombie
Ogre Zombie
Large undead Neutral Evil
Armor Class 8; Initiative -2
Hit Points 85 (9d10 + 36)
Speed walk 30 ft.
Strength 19 (+4); Dexterity 6 (-2); Constitution 18 (+4); Intelligence 3 (-4); Wisdom 6 (-2); Charisma 5 (-3)
Saving Throws Intelligence -2, Wisdom +0
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft.
Languages Understands Common and Giant but can't speak
Challenge 2; Proficiency Bonus +2
Zombies
Ogre Zombie
Undead Fortitude. If damage reduces the ogre zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the ogre zombie drops to 1 Hit Point instead.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 13 (2d8 + 4) bludgeoning damage.