Warriors

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Warriors

Warrior Infantry

Warrior Infantry

Medium humanoid Neutral

Armor Class 13; Initiative +0

Hit Points 9 (2d8)

Speed walk 30 ft.

Strength 13 (+1); Dexterity 11 (+0); Constitution 11 (+0); Intelligence 8 (-1); Wisdom 11 (+0); Charisma 8 (-1)

Languages common

Challenge 0.125; Proficiency Bonus +2

Warriors

Warrior Infantry

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft.. Hit: 4 (1d6 + 1) piercing damage.

Pack Tactics. The warrior infantry has Advantage on an attack roll against a creature if at least one of the warrior infantry's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Warrior Veteran

Warrior Veteran

Medium humanoid Neutral

Armor Class 17; Initiative +3

Hit Points 65 (10d8 + 20)

Speed walk 30 ft.

Strength 16 (+3); Dexterity 13 (+1); Constitution 14 (+2); Intelligence 10 (+0); Wisdom 11 (+0); Charisma 10 (+0)

Skills Athletics +5, Perception +2

Languages Common plus one other language

Challenge 3; Proficiency Bonus +2

Warriors

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft.. Hit: 12 (2d10 + 1) piercing damage.

Multiattack. The warrior veteran makes two Greatsword or Heavy Crossbow attacks.

Parry. Trigger: The warrior veteran is hit by a melee attack roll while holding a weapon. Response: The warrior veteran adds 2 to its AC against that attack, possibly causing it to miss.