Vrock
Vrock
Vrock
Large fiend Chaotic Evil
Armor Class 15; Initiative +2
Hit Points 152 (16d10 + 64)
Speed fly 60 ft., walk 40 ft.
Strength 17 (+3); Dexterity 15 (+2); Constitution 18 (+4); Intelligence 8 (-1); Wisdom 13 (+1); Charisma 8 (-1)
Saving Throws Dexterity +5, Wisdom +4, Charisma +2
Damage Resistances cold; fire; lightning
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft.
Languages abyssal
Challenge 6; Proficiency Bonus +3
Vrock
Demonic Restoration. If the vrock dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The vrock has Advantage on saving throws against spells and other magical effects.
Multiattack. The vrock makes two Shred attacks.
Shred. Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 10 (2d6 + 3) piercing plus 10 (3d6) poison damage.
Spores. Recharge 6. Constitution Saving Throw: DC 15, each creature in a 20-foot Emanation originating from the vrock.
Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. While Poisoned, the target takes 5 (1d10) poison at the start of each of its turns. Emptying a flask of Holy Water on the target ends the effect early.
Stunning Screech. 1 use per day. Constitution Saving Throw: DC 15, each creature in a 20-foot Emanation originating from the vrock (demons succeed automatically).
Failure: 10 (3d6) thunder damage, and the target has the Stunned condition until the end of the vrock's next turn.