Troll
Troll
Troll
Large giant Chaotic Evil
Armor Class 15; Initiative +1
Hit Points 94 (9d10 + 45)
Speed walk 30 ft.
Strength 18 (+4); Dexterity 13 (+1); Constitution 20 (+5); Intelligence 7 (-2); Wisdom 9 (-1); Charisma 7 (-2)
Skills Perception +5
Senses darkvision 60 ft.
Languages giant
Challenge 5; Proficiency Bonus +3
Loathsome Limbs. 4 uses per day. If the troll ends any turn Bloodied and took 15+ Slashing damage during that turn, one of the trolll's limbs is severed, falls into the troll's space, and becomes a Troll Limb. The limb acts immediately after the troll's turn. The troll has 1 Exhaustion level for each missing limb, and it grows replacement limbs the next time it regains Hit Points.
Regeneration. The troll regains 10 healing Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Multiattack. The troll makes three Rend attacks.
Rend. Melee Weapon Attack: +7 to hit, reach 10 ft.. Hit: 11 (2d6 + 4) slashing damage.
Charge. The troll moves up to half its Speed straight toward an enemy it can see.
Troll Limb
Troll Limb
Small giant Chaotic Evil
Armor Class 13; Initiative +1
Hit Points 14 (4d6)
Speed walk 20 ft.
Strength 18 (+4); Dexterity 12 (+1); Constitution 10 (+0); Intelligence 1 (-5); Wisdom 9 (-1); Charisma 1 (-5)
Senses darkvision 60 ft.
Challenge 0.5; Proficiency Bonus +2
Regeneration. The troll limb regains 10 healing Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Troll Spawn. The limb uncannily has the same senses as a whole troll limb. If the limb isn't destroyed within 24 hours, roll roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.
Rend. Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 9 (2d4 + 4) slashing damage.