Skeletons

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Skeletons

Skeleton

Skeleton

Medium undead Lawful Evil

Armor Class 14; Initiative +3

Hit Points 13 (2d8 + 4)

Speed walk 30 ft.

Strength 10 (+0); Dexterity 16 (+3); Constitution 15 (+2); Intelligence 6 (-2); Wisdom 8 (-1); Charisma 5 (-3)

Damage Immunities poison

Damage Vulnerabilities bludgeoning

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft.

Languages Understands Common plus one other language but can't speak

Challenge 0.25; Proficiency Bonus +2

Skeletons

Skeleton

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft.. Hit: 6 (1d6 + 3) piercing damage.

Warhorse Skeleton

Warhorse Skeleton

Large undead Lawful Evil

Armor Class 13; Initiative +1

Hit Points 22 (3d10 + 6)

Speed walk 60 ft.

Strength 18 (+4); Dexterity 12 (+1); Constitution 15 (+2); Intelligence 2 (-4); Wisdom 8 (-1); Charisma 5 (-3)

Damage Immunities poison

Damage Vulnerabilities bludgeoning

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft.

Challenge 0.5; Proficiency Bonus +2

Skeletons

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 7 (1d6 + 4) bludgeoning damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Minotaur Skeleton

Minotaur Skeleton

Large undead Lawful Evil

Armor Class 12; Initiative +0

Hit Points 45 (6d10 + 12)

Speed walk 40 ft.

Strength 18 (+4); Dexterity 11 (+0); Constitution 15 (+2); Intelligence 6 (-2); Wisdom 8 (-1); Charisma 5 (-3)

Damage Immunities poison

Damage Vulnerabilities bludgeoning

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft.

Languages Understands Abyssal but can't speak

Challenge 2; Proficiency Bonus +2

Skeletons

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 11 (2d6 + 4) piercing damage. If the target is a Large or smaller creature and the minotaur skeleton moved 20+ feet straight towardit immediately before the hit, the target takes an extra 9 (2d8) piercing damage and has the Prone condition.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 15 (2d10 + 4) bludgeoning damage.