Sahuagin

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Sahuagin

Sahuagin Warrior

Sahuagin Warrior

Medium fiend Lawful Evil

Armor Class 12; Initiative +0

Hit Points 22 (4d8 + 4)

Speed swim 40 ft., walk 30 ft.

Strength 13 (+1); Dexterity 11 (+0); Constitution 12 (+1); Intelligence 12 (+1); Wisdom 13 (+1); Charisma 9 (-1)

Skills Perception +5

Damage Resistances acid; cold

Senses darkvision 120 ft.

Languages Sahuagin

Challenge 0.5; Proficiency Bonus +2

Sahuagin

Sahuagin Warrior

Blood Frenzy. The sahuagin warrior has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

Limited Amphibiousness. The sahuagin warrior can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy. The sahuagin warrior can magically control sharks within 120 feet of itself, using a special telepathy.

Multiattack. The sahuagin warrior makes two Claw attacks.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft.. Hit: 4 (1d6 + 1) slashing damage.

Aquatic Charge. The sahuagin warrior swims up to its Swim Speed straight toward an enemy it can see.