Pirates
Pirate
Pirate
Medium humanoid Neutral
Armor Class 14; Initiative +5
Hit Points 33 (6d8 + 6)
Speed walk 30 ft.
Strength 10 (+0); Dexterity 16 (+3); Constitution 12 (+1); Intelligence 8 (-1); Wisdom 12 (+1); Charisma 14 (+2)
Saving Throws Dexterity +5, Charisma +4
Languages Common plus one other language
Challenge 1; Proficiency Bonus +2
Pirates
Pirate
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft.. Hit: 5 (1d4 + 3) piercing damage.
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Enthralling Panache. Wisdom Saving Throw: DC 12, 1 creature the pirate can see within 30 feet.
Failure: The target has the Charmed condition until the start of the pirate's next turn.
Pirate Captain
Pirate Captain
Medium humanoid Neutral
Armor Class 17; Initiative +7
Hit Points 84 (13d8 + 26)
Speed walk 30 ft.
Strength 10 (+0); Dexterity 18 (+4); Constitution 14 (+2); Intelligence 10 (+0); Wisdom 14 (+2); Charisma 17 (+3)
Saving Throws Strength +3, Dexterity +7, Wisdom +5, Charisma +6
Skills Acrobatics +7, Perception +5
Languages Common plus one other language
Challenge 6; Proficiency Bonus +3
Pirates
Pirate Captain
Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft.. Hit: 13 (2d8 + 4) piercing damage, and the pirate captain has Advantage on the next attack roll it makes before the end of this turn.
Pistol. +7 to hit, range 30/90 ft.. Hit: 15 (2d10 + 4) piercing damage. Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.
Multiattack. The pirate captain makes three attacks, using Rapier or Pistol in any combination.
Captain's Charm. Wisdom Saving Throw: DC 14, one creature the pirate captain can see within 30 feet.
Failure: The target has the Charmed condition until the start of the pirate captain's next turn.
Riposte. Trigger: The pirate captain is hit by a melee attack roll while holding a weapon.
Response: The pirate captain adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate captain makes one Rapier attack against the triggering creature if within range.