Hobgoblins

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Hobgoblins

Hobgoblin Warrior

Hobgoblin Warrior

Medium fey Lawful Evil

Armor Class 18; Initiative +3

Hit Points 11 (2d8 + 2)

Speed walk 30 ft.

Strength 13 (+1); Dexterity 12 (+1); Constitution 12 (+1); Intelligence 10 (+0); Wisdom 10 (+0); Charisma 9 (-1)

Senses darkvision 60 ft.

Languages common, goblin

Challenge 0.5; Proficiency Bonus +2

Hobgoblins

Hobgoblin Warrior

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft.. Hit: 12 (2d10 + 1) slashing damage.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft.. Hit: 5 (1d8 + 1) piercing plus 7 (3d4) poison damage.

Pack Tactics. The hobgoblin warrior has Advantage on an attack roll against a creature if at least one of the hobgoblin warrior's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Hobgoblin Captain

Hobgoblin Captain

Medium fey Lawful Evil

Armor Class 17; Initiative +4

Hit Points 58 (9d8 + 18)

Speed walk 30 ft.

Strength 15 (+2); Dexterity 14 (+2); Constitution 14 (+2); Intelligence 12 (+1); Wisdom 10 (+0); Charisma 13 (+1)

Senses darkvision 60 ft.

Languages common, goblin

Challenge 3; Proficiency Bonus +2

Hobgoblins

Hobgoblin Captain

Greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 9 (2d6 + 2) slashing plus 3 (1d6) poison damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft.. Hit: 6 (1d8 + 2) piercing plus 5 (2d4) poison damage.

Aura of Authority. While in a 10-foot Emanation originating from the hobgoblin captain, the hobgoblin captain and its allies have Advantage on attack rolls and saving throws, provided the hobgoblin captain doesn't have the Incapacitated condition.

Multiattack. The hobgoblin captain makes two attacks, using Greatsword or Longbow in any combination.