Guards
Guard
Guard
Medium humanoid Neutral
Armor Class 16; Initiative +1
Hit Points 11 (2d8 + 2)
Speed walk 30 ft.
Strength 13 (+1); Dexterity 12 (+1); Constitution 12 (+1); Intelligence 10 (+0); Wisdom 11 (+0); Charisma 10 (+0)
Skills Perception +2
Languages common
Challenge 0.125; Proficiency Bonus +2
Guards
Guard
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft.. Hit: 4 (1d6 + 1) piercing damage.
Guard Captain
Guard Captain
Medium humanoid Neutral
Armor Class 18; Initiative +4
Hit Points 75 (10d8 + 30)
Speed walk 30 ft.
Strength 18 (+4); Dexterity 14 (+2); Constitution 16 (+3); Intelligence 12 (+1); Wisdom 14 (+2); Charisma 13 (+1)
Skills Athletics +6, Perception +4
Languages common
Challenge 4; Proficiency Bonus +2
Guards
Guard Captain
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft.. Hit: 14 (3d6 + 4) piercing damage.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 15 (2d10 + 4) slashing damage.
Multiattack. The guard captain makes two attacks, using Javelin or Longsword in any combination.