Goblins

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Goblins

Goblin Minion

Goblin Minion

Small fey Chaotic Neutral

Armor Class 12; Initiative +2

Hit Points 7 (2d6)

Speed walk 30 ft.

Strength 8 (-1); Dexterity 15 (+2); Constitution 10 (+0); Intelligence 10 (+0); Wisdom 8 (-1); Charisma 8 (-1)

Skills Stealth +6

Senses darkvision 60 ft.

Languages common, goblin

Challenge 0.125; Proficiency Bonus +2

Goblins

Goblin Minion

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft.. Hit: 4 (1d4 + 2) piercing damage.

Nimble Escape. The goblin minion takes the Disengage or Hide action.

Goblin Warrior

Goblin Warrior

Small fey Chaotic Neutral

Armor Class 15; Initiative +2

Hit Points 10 (3d6)

Speed walk 30 ft.

Strength 8 (-1); Dexterity 15 (+2); Constitution 10 (+0); Intelligence 10 (+0); Wisdom 8 (-1); Charisma 8 (-1)

Skills Stealth +6

Senses darkvision 60 ft.

Languages common, goblin

Challenge 0.25; Proficiency Bonus +2

Goblins

Goblin Warrior

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 5 (1d6 + 2) slashing damage, plus 2 (1d4) slashing damage if the attack roll had Advantage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft.. Hit: 5 (1d6 + 2) piercing damage, plus 2 (1d4) piercing damage if the attack roll had Advantage.

Nimble Escape. The goblin warrior takes the Disengage or Hide action.

Goblin Boss

Goblin Boss

Small fey Chaotic Neutral

Armor Class 17; Initiative +2

Hit Points 21 (6d6)

Speed walk 30 ft.

Strength 10 (+0); Dexterity 15 (+2); Constitution 10 (+0); Intelligence 10 (+0); Wisdom 8 (-1); Charisma 10 (+0)

Skills Stealth +6

Senses darkvision 60 ft.

Languages common, goblin

Challenge 1; Proficiency Bonus +2

Goblins

Goblin Boss

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 5 (1d6 + 2) slashing damage, plus 2 (1d4) slashing damage if the attack roll had Advantage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft.. Hit: 5 (1d6 + 2) piercing damage, plus 2 (1d4) piercing damage if the attack roll had Advantage.

Multiattack. The goblin boss makes two attacks, using Scimitar or Shortbow in any combination.

Nimble Escape. The goblin boss takes the Disengage or Hide action.

Redirect Attack. Trigger: A creature the goblin boss can see makes an attack roll against it.
Response: The goblin boss chooses a Small or Medium ally within 5 feet of itself. The goblin boss and that ally swap places, and the ally becomes the target of the attack instead.