Bugbears

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Bugbears

Bugbear Stalker

Bugbear Stalker

Medium fey Chaotic Evil

Armor Class 15; Initiative +2

Hit Points 65 (10d8 + 20)

Speed walk 30 ft.

Strength 17 (+3); Dexterity 14 (+2); Constitution 14 (+2); Intelligence 11 (+0); Wisdom 12 (+1); Charisma 11 (+0)

Saving Throws Constitution +4, Wisdom +3

Skills Stealth +6, Survival +3

Senses darkvision 60 ft.

Languages common, goblin

Challenge 3; Proficiency Bonus +2

Bugbears

Bugbear Stalker

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 10 ft. or range 30/120 ft.. Hit: 13 (3d6 + 3) piercing damage.

Morningstar. Melee Attack Roll: +5 to hit (with Advantage if the target is Grappled by the bugbear), reach 10 ft. Hit: 12 (2d8 + 3) piercing damage

Abduct. The bugbear stalker needn't spend extra movement to move a creature it is grappling.

Multiattack. The bugbear stalker makes two Javelin or Morningstar attacks.

Quick Grapple. Dexterity Saving Throw: DC 12, one Medium or smaller creature the bugbear stalker can see within 10 ft.
Failure: The target has the Grappled condition (escape DC 13).

Bugbear Warrior

Bugbear Warrior

Medium fey Chaotic Evil

Armor Class 14; Initiative +2

Hit Points 33 (6d8 + 6)

Speed walk 30 ft.

Strength 15 (+2); Dexterity 14 (+2); Constitution 13 (+1); Intelligence 8 (-1); Wisdom 11 (+0); Charisma 9 (-1)

Skills Stealth +6, Survival +2

Senses darkvision 60 ft.

Languages common, goblin

Challenge 1; Proficiency Bonus +2

Bugbears

Bugbear Warrior

Light Hammer. Melee or Ranged Attack Roll: +4 to hit (with Advantage if the target is Grappled by the bugbear), reach 10 ft. or range 20/60 ft. Hit: 9 (3d4 + 2) bludgeoning damage

Abduct. The bugbear warrior needn't spend extra movement to move a creature it is grappling.

Grab. Melee Weapon Attack: +4 to hit, reach 10 ft.. Hit: 9 (2d6 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).