Bugbears
Bugbear Stalker
Bugbear Stalker
Medium fey Chaotic Evil
Armor Class 15; Initiative +2
Hit Points 65 (10d8 + 20)
Speed walk 30 ft.
Strength 17 (+3); Dexterity 14 (+2); Constitution 14 (+2); Intelligence 11 (+0); Wisdom 12 (+1); Charisma 11 (+0)
Saving Throws Constitution +4, Wisdom +3
Skills Stealth +6, Survival +3
Senses darkvision 60 ft.
Languages common, goblin
Challenge 3; Proficiency Bonus +2
Bugbears
Bugbear Stalker
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 10 ft. or range 30/120 ft.. Hit: 13 (3d6 + 3) piercing damage.
Morningstar. Melee Attack Roll: +5 to hit (with Advantage if the target is Grappled by the bugbear), reach 10 ft. Hit: 12 (2d8 + 3) piercing damage
Abduct. The bugbear stalker needn't spend extra movement to move a creature it is grappling.
Multiattack. The bugbear stalker makes two Javelin or Morningstar attacks.
Quick Grapple. Dexterity Saving Throw: DC 12, one Medium or smaller creature the bugbear stalker can see within 10 ft.
Failure: The target has the Grappled condition (escape DC 13).
Bugbear Warrior
Bugbear Warrior
Medium fey Chaotic Evil
Armor Class 14; Initiative +2
Hit Points 33 (6d8 + 6)
Speed walk 30 ft.
Strength 15 (+2); Dexterity 14 (+2); Constitution 13 (+1); Intelligence 8 (-1); Wisdom 11 (+0); Charisma 9 (-1)
Skills Stealth +6, Survival +2
Senses darkvision 60 ft.
Languages common, goblin
Challenge 1; Proficiency Bonus +2
Bugbears
Bugbear Warrior
Light Hammer. Melee or Ranged Attack Roll: +4 to hit (with Advantage if the target is Grappled by the bugbear), reach 10 ft. or range 20/60 ft. Hit: 9 (3d4 + 2) bludgeoning damage
Abduct. The bugbear warrior needn't spend extra movement to move a creature it is grappling.
Grab. Melee Weapon Attack: +4 to hit, reach 10 ft.. Hit: 9 (2d6 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).