Troll Limb

Small / giant / Chaotic Evil / CR 1/2

Armor Class13
Hit Points14 (4d6)
Speed20 ft
Challenge1/2
Proficiency-
STR18+4
DEX12+1
CON10+0
INT1-5
WIS9-1
CHA1-5
Senses

Darkvision 60 ft

Traits

Regeneration

Special

The monster regains Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Troll Spawn

The limb uncannily has the same senses as a whole monster. If the limb isn't destroyed within 24 hours, roll {roll 1d12}. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

Actions

Rend

Action

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