Octopus

Small / beast / Unaligned / CR 0

Armor Class12
Hit Points3 (1d6)
Speed5 ft, swim 30 ft
Challenge0
Proficiency-
STR4-3
DEX15+2
CON11+0
INT3-4
WIS10+0
CHA4-3
Skills

Perception +2, Stealth +6

Initiative

+2

Senses

Darkvision 30 ft

Traits

Compression

The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.

Water Breathing

The octopus can breathe only underwater.

Actions

Tentacles

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 1 bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 7) from all four tentacles.

Reactions

Ink Cloud

reaction

1 use per day. Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is heavilyobscured for 1 minute or until a strong current or similar effect disperses the ink.