STR15+2
DEX12+1
CON11+0
INT2-4
WIS12+1
CHA5-3
Initiative
+1
Traits
Water Breathing
The giant seahorse can breathe only underwater.
Actions
Ram
Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 9 (2d6 + 2) bludgeoning damage, or 11 (2d8 + 2) bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash
While underwater, the giant seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.