Kraken

Gargantuan / monstrosity / Chaotic Evil / CR 23

Armor Class18
Hit Points481 (26d20 + 208)
Speed30 ft, swim 120 ft
Challenge23
Proficiency-
STR30+10
DEX11+0
CON26+8
INT22+6
WIS18+4
CHA20+5
Saving Throws

Strength +17, Dexterity +7, Constitution +15, Wisdom +11

Skills

History +13, Perception +11

Initiative

+14

Senses

Truesight 120 ft

Languages

Understands Abyssal, Celestial, Infernal, And Primordial But Can’T Speak

Damage immunities

Cold, Lightning

Condition immunities

Frightened, Grappled, Paralyzed, Restrained

Traits

Amphibious

The kraken can breathe air and water.

Legendary Resistance

special

4/day (5/day in lair). If the kraken fails a saving throw, it can choose to succeed instead.

Siege Monster

The kraken deals double damage to objects and structures.

Actions

Multiattack

action

The kraken makes two Tentacle attacks and uses Fling, Lightning Strike, or Swallow.

Tentacle

action

Melee Weapon Attack: +17 to hit, reach 10 ft.. Hit: 24 (4d6 + 10) bludgeoning damage. The target has the Grappled condition (escape DC 20) from one of ten tentacles, and it has the Restrained condition until the grapple ends.

Fling

action

The kraken throws a Large or smaller creature Grappled by it to a space it can see within 60 feet of itself that isn’t in the air.
Dexterity Saving Throw: DC 25, the creature thrown and each creature in the destination space.
Failure: 18 (4d8) bludgeoning damage, and the target has the Prone condition.
Success: Half damage.

Lightning Strike

action

Dexterity Saving Throw: DC 23, one creature the kraken can see within 120 feet.
Failure: 33 (6d10) lightning damage.
Success: Half damage.

Bonus Actions

Swallow

bonus

Dexterity Saving Throw: DC 25, 1 creature one Large or smaller creature Grappled Grappled by the kraken (it can have up to four creatures swallowed at a time).
Failure: 23 (3d8 + 10) piercing damage. If the target is Large or smaller, it is swallowed and no longer Grappled. A swallowed creature has the Restrained condition, has Total Cover against attacks and other effects outside the kraken, and takes 24 (7d6) acid damage at the start of each of its turns.
If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the kraken with the Prone condition. If the kraken dies, any swallowed creature no longer has the Restrained condition and can escape from the corpse using 15 feet of movement, exiting Prone.

Legendary Actions

3 legendary actions (4 in its lair). Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.

Storm Bolt

legendary

The kraken uses Lightning Strike.

Toxic Ink

legendary

Constitution Saving Throw: DC 23, each creature in a 15-foot Emanation originating from the kraken while it is underwater.
Failure: The target has the Blinded and Poisoned conditions until the end of the kraken's next turn. The kraken then moves up to its Speed.
Failure or Success: The kraken can't take this action again until the start of its next turn.