Truesight 120 ft
Understands Abyssal, Celestial, Infernal, And Primordial But Can’T Speak
Cold, Lightning
Frightened, Grappled, Paralyzed, Restrained
Traits
Amphibious
The monster can breathe air and water.
Legendary Resistance
If the monster fails a saving throw, it can choose to succeed instead.
Siege Monster
The monster deals double damage to objects and structures.
Actions
Multiattack
The monster makes two attacks and uses , , or .
Tentacle
. . The target has the Grappled condition (escape DC ) from one of ten tentacles, and it has the Restrained condition until the grapple ends.
Fling
The monster throws a Grappled by it to a space it can see within feet of itself .
Dexterity Saving Throw: DC , the creature thrown and each creature in the destination space.
Failure: damage, and the target has the Prone condition.
Success: Half damage.
Lightning Strike
Dexterity Saving Throw: DC , one the monster can see within feet.
Failure: damage.
Success: Half damage.
Bonus Actions
Swallow
Dexterity Saving Throw: DC , Grappled by the monster (it can have up to four creatures swallowed at a time).
Failure: damage. If the target is Large or smaller, it is swallowed and no longer Grappled. A swallowed creature has the Restrained condition, has Total against attacks and other effects outside the monster, and takes damage at the start of each of its turns.
If the monster takes 50 damage or more on a single turn from a creature inside it, the monster must succeed on a at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the monster with the Prone condition. If the monster dies, any swallowed creature no longer has the Restrained condition and can escape from the corpse using 15 feet of movement, exiting Prone.