STR17+3
DEX13+1
CON13+1
INT5-3
WIS10+0
CHA4-3
Skills
Perception +4, Stealth +5
Initiative
+1
Senses
Darkvision 60 ft
Traits
Water Breathing
The giant octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles
Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 10 (2d6 + 3) slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Reactions
Ink Cloud
Trigger: The giant octopus takes damage while underwater. Response: The giant octopus releases ink that fills a 10-foot Cube centered on itself, and the giant octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.