Class Features
Arrows, Burglar's Pack, Daggers, Leather Armor, Quiver, Rogue Features table, Shortbow, ShortÂsword, Thieves' Tools
Rogue Class Reference
Core Rogue Traits
| Primary Ability
| Dexterity
| Hit Point Die
| D8 per Rogue level
| Saving Throw Proficiencies
| Dexterity and Intelligence
| Skill Proficiencies
| Choose 4: Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, or Stealth
| Weapon Proficiencies
| Simple weapons and Martial weapons that have the Finesse or Light property
| Tool Proficiencies
| Thieves' Tools
| Armor Training
| Light armor
| Starting Equipment
| Choose A or B: (A) Leather Armor, 2 Daggers, ShortÂsword, Shortbow, 20 Arrows, Quiver, Thieves' Tools, Burglar's Pack, and 8GP; or (B) 100GP
Becoming a Rogue ...
As a Level 1 Character
- Gain all the traits in the Core Rogue Traits table.
- Gain the Rogue's level 1 features, which are listed in the Rogue Features table.
As a Multiclass Character
- Gain the following traits from the Core Rogue Traits table: Hit Point Die, proficiency in one skill of your choice from the Rogue's skill list, proficiency with Thieves' Tools, and training with Light armor.
- Gain the Rogue's level 1 features, which are listed in the Rogue Features table.