Rogue

None spellcasting

SpellcastingNone
Spellcasting AbilityNone
Feature Entries30
Starting Options10

Class Features

Arrows, Burglar's Pack, Daggers, Leather Armor, Quiver, Rogue Features table, Shortbow, Short­sword, Thieves' Tools

Rogue Class Reference

Core Rogue Traits
| Primary Ability
| Dexterity

| Hit Point Die
| D8 per Rogue level

| Saving Throw Proficiencies
| Dexterity and Intelligence

| Skill Proficiencies
| Choose 4: Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, or Stealth

| Weapon Proficiencies
| Simple weapons and Martial weapons that have the Finesse or Light property

| Tool Proficiencies
| Thieves' Tools

| Armor Training
| Light armor

| Starting Equipment
| Choose A or B: (A) Leather Armor, 2 Daggers, Short­sword, Shortbow, 20 Arrows, Quiver, Thieves' Tools, Burglar's Pack, and 8GP; or (B) 100GP

Becoming a Rogue ...
As a Level 1 Character

  • Gain all the traits in the Core Rogue Traits table.
  • Gain the Rogue's level 1 features, which are listed in the Rogue Features table.

As a Multiclass Character

  • Gain the following traits from the Core Rogue Traits table: Hit Point Die, proficiency in one skill of your choice from the Rogue's skill list, proficiency with Thieves' Tools, and training with Light armor.
  • Gain the Rogue's level 1 features, which are listed in the Rogue Features table.