Fighter

None spellcasting

SpellcastingNone
Spellcasting AbilityNone
Feature Entries31
Starting Options17

Class Features

Arrows, Chain Mail, Dungeoneer's Pack, Flail, Greatsword, Javelins, Longbow, Quiver, Scimitar, Short­sword, Studded Leather Armor

Fighter Class Reference

Core Fighter Traits
| Primary Ability
| Strength or Dexterity

| Hit Point Die
| D10 per Fighter level

| Saving Throw Proficiencies
| Strength and Constitution

| Skill Proficiencies
| Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival

| Weapon Proficiencies
| Simple and Martial weapons

| Armor Training
| Light, Medium, and Heavy armor and Shields

| Starting Equipment
| Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer's Pack, and 4GP; (B) Studded Leather Armor, Scimitar, Short­sword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 11GP; or (C) 155GP

Becoming a Fighter ...
As a Level 1 Character

  • Gain all the traits in the Core Fighter Traits table.
  • Gain the Fighter's level 1 features, which are listed in the Fighter Features table.

As a Multiclass Character

  • Gain the following traits from the Core Fighter Traits table: Hit Point Die, proficiency with Martial weapons, and training with Light and Medium armor and Shields.
  • Gain the Fighter's level 1 features, which are listed in the Fighter Features table.