Class Features
Arrows, Chain Mail, Dungeoneer's Pack, Flail, Greatsword, Javelins, Longbow, Quiver, Scimitar, ShortÂsword, Studded Leather Armor
Fighter Class Reference
Core Fighter Traits
| Primary Ability
| Strength or Dexterity
| Hit Point Die
| D10 per Fighter level
| Saving Throw Proficiencies
| Strength and Constitution
| Skill Proficiencies
| Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival
| Weapon Proficiencies
| Simple and Martial weapons
| Armor Training
| Light, Medium, and Heavy armor and Shields
| Starting Equipment
| Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer's Pack, and 4GP; (B) Studded Leather Armor, Scimitar, ShortÂsword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 11GP; or (C) 155GP
Becoming a Fighter ...
As a Level 1 Character
- Gain all the traits in the Core Fighter Traits table.
- Gain the Fighter's level 1 features, which are listed in the Fighter Features table.
As a Multiclass Character
- Gain the following traits from the Core Fighter Traits table: Hit Point Die, proficiency with Martial weapons, and training with Light and Medium armor and Shields.
- Gain the Fighter's level 1 features, which are listed in the Fighter Features table.