STR14+2
DEX10+0
CON14+2
INT5-3
WIS10+0
CHA11+0
Saving Throws
Dexterity +2, Constitution +4, Wisdom +2, Charisma +2
Skills
Perception +4, Stealth +2
Initiative
+0
Senses
Blindsight 10 ft, Darkvision 60 ft
Languages
Draconic
Damage immunities
Cold
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 7 (1d10 + 2) piercing plus 2 (1d4) cold damage.
Cold Breath
Recharge 5–6. The white dragon wyrmling exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.