White Dragon Wyrmling

Medium / dragon / Chaotic Evil / CR 2

Armor Class16
Hit Points32 (5d8 + 10)
Speed30 ft, burrow 15 ft, fly 60 ft, swim 30 ft
Challenge2
Proficiency+2
STR14+2
DEX10+0
CON14+2
INT5-3
WIS10+0
CHA11+0
Saving Throws

Dexterity +2, Constitution +4, Wisdom +2, Charisma +2

Skills

Perception +4, Stealth +2

Initiative

+0

Senses

Blindsight 10 ft, Darkvision 60 ft

Languages

Draconic

Damage immunities

Cold

Actions

Bite

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 7 (1d10 + 2) piercing plus 2 (1d4) cold damage.

Cold Breath

action

Recharge 5–6. The white dragon wyrmling exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.