Octopus

Small / beast / Unaligned / CR 0

Armor Class12
Hit Points3 (1d6)
Speed5 ft, swim 30 ft
Challenge0
Proficiency+2
STR4-3
DEX15+2
CON11+0
INT3-4
WIS10+0
CHA4-3
Skills

Perception +2, Stealth +4

Senses

Darkvision 30 ft

Traits

Hold Breath

While out of water, the Octopus can hold its breath for 30 minutes.

Underwater Camouflage

The Octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing

The Octopus can breathe only underwater.

Actions

Tentacles

Action

-1 to hit, range 5 ft. Hit: null (1) bludgeoning damage. The target is grappled (escape DC 10). Until this grapple ends, the Octopus can't use its on another target.

Ink Cloud

Action

A cloud of ink extends all around the Octopus if it is underwater. The area is heavily for 1 minute, although a significant current can disperse the ink. After releasing the ink, the Octopus can use the Dash action as a bonus action.