STR4-3
DEX15+2
CON11+0
INT3-4
WIS10+0
CHA4-3
Skills
Perception +2, Stealth +4
Senses
Darkvision 30 ft
Traits
Hold Breath
While out of water, the Octopus can hold its breath for 30 minutes.
Underwater Camouflage
The Octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing
The Octopus can breathe only underwater.
Actions
Tentacles
-1 to hit, range 5 ft. Hit: null (1) bludgeoning damage. The target is grappled (escape DC 10). Until this grapple ends, the Octopus can't use its on another target.
Ink Cloud
A cloud of ink extends all around the Octopus if it is underwater. The area is heavily for 1 minute, although a significant current can disperse the ink. After releasing the ink, the Octopus can use the Dash action as a bonus action.