Merrow

Large / monstrosity / Chaotic Evil / CR 2

Armor Class13
Hit Points45 (6d10 + 12)
Speed10 ft, swim 40 ft
Challenge2
Proficiency+2
STR18+4
DEX10+0
CON15+2
INT8-1
WIS10+0
CHA9-1
Initiative

+0

Senses

Darkvision 60 ft

Languages

Abyssal, Aquan

Traits

Amphibious

The merrow can breathe air and water.

Actions

Multiattack

action

The Merrow makes two attacks: one with its Bite and one with its claws or harpoon.

Bite

action

Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 8 (1d8 + 4) piercing damage.

Claws

action

Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 9 (2d4 + 4) slashing damage.

Harpoon

action

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft.. Hit: 11 (2d6 + 4) piercing damage.
If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.