Merrow

Large / monstrosity / Chaotic Evil / CR 2

Armor Class13
Hit Points45 (6d10 + 12)
Speed10 ft, swim 40 ft
Challenge2
Proficiency+2
STR18+4
DEX10+0
CON15+2
INT8-1
WIS10+0
CHA9-1
Senses

Darkvision 60 ft

Languages

Abyssal, Aquan

Traits

Amphibious

The Merrow can breathe air and water.

Actions

Multiattack

Action

The Merrow makes two attacks: one with its Bite and one with its claws or harpoon.

Bite

Action

+6 to hit, range 5 ft. Hit: 8 (1d8 + 4) piercing damage.

Claws

Action

+6 to hit, range 5 ft. Hit: 9 (2d4 + 4) slashing damage.

Harpoon

Action

+6 to hit, range 20 ft. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.