Strength +17, Dexterity +7, Constitution +14, Intelligence +13, Wisdom +11
Truesight 120 ft
Understands Abyssal, Celestial, Infernal, And Primordial But Can'T Speak
Bludgeoning, Lightning, Piercing, Slashing
Frightened, Paralyzed
Traits
Freedom of Movement
The Kraken ignores difficult, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.
Siege Monster
The Kraken deals double damage to objects and structures.
Amphibious
The Kraken can breathe air and water.
Legendary Actions
Actions
Multiattack
The Kraken makes three tentacle attacks, each of which it can replace with one use of Fling.
Bite
+17 to hit, range 5 ft. Hit: 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the Kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total against attacks and other effects outside the Kraken, and it takes damage at the start of each of the Kraken's turns. If the Kraken takes 50 damage or more on a single turn from a creature inside it, the Kraken must succeed on a saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Kraken. If the Kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.
Tentacle
+17 to hit, range 30 ft. Hit: 20 (3d6 + 10) bludgeoning damage. The target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The Kraken has ten Krakens, each of which can grapple one target.
Fling
One Large or smaller object held or creature grappled by the is thrown up to in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a saving throw or take the same damage and be knocked prone.
Lightning Storm
The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within of it. A target must make a saving throw, taking damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Tentacle Attack or Fling
The Kraken makes one tentacle attack or uses its Fling.
Lightning Storm
The Kraken uses Lightning Storm.
Ink Cloud
While underwater, the Kraken expels an ink cloud in a . The cloud spreads around corners, and that area is heavily to creatures other than the Kraken. Each creature other than the Kraken that ends its turn there must succeed on a saving throw, taking damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the Kraken's next turn.