Jackal

Small / beast / Unaligned / CR 0

Armor Class12
Hit Points3 (1d6)
Speed40 ft
Challenge0
Proficiency+2
STR8-1
DEX15+2
CON11+0
INT3-4
WIS12+1
CHA6-2
Skills

Perception +3

Initiative

+2

Traits

Keen Hearing and Smell

The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite

action

Melee Weapon Attack: +4 to hit, reach 5 ft.. Hit: 4 (1d4 + 2) piercing damage.