Guardian of Faith

Large / custom / Unaligned / CR 0

Armor Class10
Hit Points1 (1)
Speed-
Challenge0
Proficiency+2
STR10+0
DEX10+0
CON10+0
INT10+0
WIS10+0
CHA10+0

Traits

Guarded Area

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage. Foundry Note This feature's Limited Uses is optionally provided for tracking the total damage dealt by the guardian. Additionally, The Consume Damage Pool activity is configured with scaling uses consumption in increments of 5 damage for use after the final damage is determined and applied.