Grimlock

Medium / humanoid (Grimlock) / Neutral Evil / CR 1/4

Armor Class11
Hit Points11 (2d8 + 2)
Speed30 ft
Challenge1/4
Proficiency+2
STR16+3
DEX12+1
CON12+1
INT9-1
WIS8-1
CHA6-2
Skills

Athletics +5, Perception +3, Stealth +3

Senses

Blindsight 30 ft, 10 ft. while deafened (blind beyond this radius)

Languages

Undercommon

Condition immunities

Blinded

Traits

Blind Senses

The Grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell

The Grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage

The Grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club

Action

+5 to hit, range 5 ft. Hit: 5 (1d4 + 3) bludgeoning damage.