STR12+1
DEX10+0
CON11+0
INT2-4
WIS10+0
CHA5-3
Initiative
+0
Traits
Charge
If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage.
If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed
The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram
Melee Weapon Attack: +3 to hit, reach 5 ft.. Hit: 3 (1d4 + 1) bludgeoning damage.