Giant Rat (Diseased)

Small / beast / Unaligned / CR 1/8

Armor Class12
Hit Points7 (2d6)
Speed30 ft
Challenge1/8
Proficiency+2
STR7-2
DEX15+2
CON11+0
INT2-4
WIS10+0
CHA4-3
Senses

Darkvision 60 ft

Traits

Keen Smell

The Giant Rat (Diseased) has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics

The Giant Rat (Diseased) has advantage on an attack roll against a creature if at least one of the Giant Rat (Diseased)'s allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite

Action

+0 to hit, range 5 ft. Hit: 0 (1d4 - 2) piercing damage. If the target is a creature, it must succeed on a saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.