Perception +2, Stealth +4
Darkvision 120 ft
Elvish, Undercommon
Traits
Fey Ancestry
The Drow has advantage on saving throws against being charmed, and magic can't put the Drow to sleep.
Innate Spellcasting
The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: dancing lights 1/day each: darkness, faerie fire
Sunlight Sensitivity
While in sunlight, the Drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Shortsword
+2 to hit, range 5 ft. Hit: 3 (1d6) piercing damage.
Hand Crossbow
+4 to hit, range 30 ft. Hit: 5 (1d6 + 2) piercing damage. The target must succeed on a saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
Prepared Spells
Dancing Lights, Darkness, Faerie Fire