Drow

Medium / humanoid (Elf) / Neutral Evil / CR 1/4

Armor Class15
Hit Points13 (3d8)
Speed30 ft
Challenge1/4
Proficiency+2
STR10+0
DEX14+2
CON10+0
INT11+0
WIS11+0
CHA12+1
Skills

Perception +2, Stealth +4

Senses

Darkvision 120 ft

Languages

Elvish, Undercommon

Traits

Fey Ancestry

The Drow has advantage on saving throws against being charmed, and magic can't put the Drow to sleep.

Innate Spellcasting

The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: dancing lights 1/day each: darkness, faerie fire

Sunlight Sensitivity

While in sunlight, the Drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Shortsword

Action

+2 to hit, range 5 ft. Hit: 3 (1d6) piercing damage.

Hand Crossbow

Action

+4 to hit, range 30 ft. Hit: 5 (1d6 + 2) piercing damage. The target must succeed on a saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Prepared Spells

Dancing Lights, Darkness, Faerie Fire

Referenced spells