Ancient White Dragon

Gargantuan / dragon / Chaotic Evil / CR 20

Armor Class20
Hit Points333 (18d20+144)
Speed40 ft, burrow 30 ft, fly 80 ft, swim 40 ft
Challenge20
Proficiency+6
STR26+8
DEX10+0
CON26+8
INT10+0
WIS13+1
CHA14+2
Saving Throws

Dexterity +6, Constitution +14, Wisdom +7, Charisma +8

Skills

Perception +13, Stealth +6

Senses

Blindsight 60 ft, Darkvision 120 ft

Languages

Common, Draconic

Damage immunities

Cold

Traits

Legendary Resistance

Special

If the Ancient White Dragon fails a saving throw, it can choose to succeed instead.

Legendary Actions

Ice Walk

The Ancient White Dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult composed of ice or snow doesn't cost it extra movement.

Actions

Bite

Action

+14 to hit, range 15 ft. Hit: 19 (2d10 + 8) piercing damage.

Claw

Action

+14 to hit, range 10 ft. Hit: 15 (2d6 + 8) slashing damage.

Multiattack

Action

The Ancient White Dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Frightful Presence

Action

Each creature of the Ancient White Dragon's choice that is within of the dragon and aware of it must succeed on a saving throw or become frightened for . A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Ancient White Dragon's for the next 24 hours.

Tail

Action

+14 to hit, range 15 ft. Hit: 17 (2d8 + 8) bludgeoning damage.

Cold Breath

Action

The Ancient White Dragon exhales an icy blast of hail in a . Each creature in that area must make a saving throw, taking damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Detect

Legendary

The Ancient White Dragon makes a Wisdom (Perception) check.

Tail Attack

Legendary

The Ancient White Dragon makes a tail attack.

Wing Attack

Legendary

The Ancient White Dragon beats its wings. Each creature within of the Ancient White Dragon must succeed on a saving throw or take damage and be knocked prone. The Ancient White Dragon can then fly up to half its flying speed.