Zecui

Level 6 / Medium / aberration

Level6
Armor Class23
Hit Points110
Perception+14
Speed30 feet, Burrow 20 feet, Climb 20 feet
STR+3modifier
DEX+5modifier
CON+2modifier
INT+0modifier
WIS+2modifier
CHA+0modifier
Saving Throws

Fortitude +14, Reflex +17, Will +12

Skills

Acrobatics +17, Athletics +15, Crafting +12, Medicine +14, Stealth +17

Senses

Darkvision

Languages

Aklo

Actions & Abilities

Shortsword

Attack +17

Damage: 2d6+7 Piercing

Mandibles

Attack +15

Damage: 2d8+7 Piercing

Claws

Attack +17

Damage: 2d4+7 Slashing

Spit

Attack +17

Preserve Prey

Reaction

Trigger A living creature within 30 feet is reduced to 0 Hit Points

Effect The zecui channels corrupt vitality into the triggering creature, which still goes but does not gain the dying condition. While that creature is unconscious, the residual energy attempts to counteract any vitality spell healing that creature with a {+15} counteract modifier.

Dual Stab

1 action

Frequency once per round

Effect The zecui makes two shortsword Strikes against an or target. These strikes count towards the zecui's multiple attack penalty, but it doesn't increase until after the second attack.

Harden Chitin

1 action

The zecui fuses much of their chitin into a black metallic shell. They gain resistance 5 to all damage (except mental and spirit) until they next take a move action.

Spit Mucus

Passive

A creature hit by the zecui's spit attack is by the larva-infested mucus and stuck to the nearest surface until it {Escapes}. While that creature is immobilized, it is exposed to zecui larvae at the end of each of its turns.

Zecui Larvae

Passive

Saving Throw

Stage 1 visible lumps as the larvae move but no ill effect (1 day)

Stage 2 Drained 1 (1 day)

Stage 3 Drained 2 (1 day)

Stage 4 Drained 3 and controlled by the zecui larva (1 day)

Stage 5 the creature dies and the adult zecui can emerge from the corpse as an Interact action

Creature Abilities

Preserve Prey. Trigger A living creature within 30 feet is reduced to 0 Hit Points

Effect The zecui channels corrupt vitality into the triggering creature, which still goes but does not gain the dying condition. While that creature is unconscious, the residual energy attempts to counteract any vitality spell healing that creature with a {+15} counteract modifier.

Dual Stab. Frequency once per round

Effect The zecui makes two shortsword Strikes against an or target. These strikes count towards the zecui's multiple attack penalty, but it doesn't increase until after the second attack.

Harden Chitin. The zecui fuses much of their chitin into a black metallic shell. They gain resistance 5 to all damage (except mental and spirit) until they next take a move action.

Spit Mucus. A creature hit by the zecui's spit attack is by the larva-infested mucus and stuck to the nearest surface until it {Escapes}. While that creature is immobilized, it is exposed to zecui larvae at the end of each of its turns.

Zecui Larvae. Saving Throw

Stage 1 visible lumps as the larvae move but no ill effect (1 day)

Stage 2 Drained 1 (1 day)

Stage 3 Drained 2 (1 day)

Stage 4 Drained 3 and controlled by the zecui larva (1 day)

Stage 5 the creature dies and the adult zecui can emerge from the corpse as an Interact action

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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