Fortitude +14, Reflex +17, Will +12
Acrobatics +17, Athletics +15, Crafting +12, Medicine +14, Stealth +17
Darkvision
Aklo
Actions & Abilities
Shortsword
Damage: 2d6+7 Piercing
Mandibles
Damage: 2d8+7 Piercing
Claws
Damage: 2d4+7 Slashing
Spit
Preserve Prey
Trigger A living creature within 30 feet is reduced to 0 Hit Points
Effect The zecui channels corrupt vitality into the triggering creature, which still goes but does not gain the dying condition. While that creature is unconscious, the residual energy attempts to counteract any vitality spell healing that creature with a {+15} counteract modifier.
Dual Stab
Frequency once per round
Effect The zecui makes two shortsword Strikes against an or target. These strikes count towards the zecui's multiple attack penalty, but it doesn't increase until after the second attack.
Harden Chitin
The zecui fuses much of their chitin into a black metallic shell. They gain resistance 5 to all damage (except mental and spirit) until they next take a move action.
Spit Mucus
A creature hit by the zecui's spit attack is by the larva-infested mucus and stuck to the nearest surface until it {Escapes}. While that creature is immobilized, it is exposed to zecui larvae at the end of each of its turns.
Zecui Larvae
Saving Throw
Stage 1 visible lumps as the larvae move but no ill effect (1 day)
Stage 2 Drained 1 (1 day)
Stage 3 Drained 2 (1 day)
Stage 4 Drained 3 and controlled by the zecui larva (1 day)
Stage 5 the creature dies and the adult zecui can emerge from the corpse as an Interact action
Creature Abilities
Preserve Prey. Trigger A living creature within 30 feet is reduced to 0 Hit Points
Effect The zecui channels corrupt vitality into the triggering creature, which still goes but does not gain the dying condition. While that creature is unconscious, the residual energy attempts to counteract any vitality spell healing that creature with a {+15} counteract modifier.
Dual Stab. Frequency once per round
Effect The zecui makes two shortsword Strikes against an or target. These strikes count towards the zecui's multiple attack penalty, but it doesn't increase until after the second attack.
Harden Chitin. The zecui fuses much of their chitin into a black metallic shell. They gain resistance 5 to all damage (except mental and spirit) until they next take a move action.
Spit Mucus. A creature hit by the zecui's spit attack is by the larva-infested mucus and stuck to the nearest surface until it {Escapes}. While that creature is immobilized, it is exposed to zecui larvae at the end of each of its turns.
Zecui Larvae. Saving Throw
Stage 1 visible lumps as the larvae move but no ill effect (1 day)
Stage 2 Drained 1 (1 day)
Stage 3 Drained 2 (1 day)
Stage 4 Drained 3 and controlled by the zecui larva (1 day)
Stage 5 the creature dies and the adult zecui can emerge from the corpse as an Interact action
Source, license, and attribution
Source: Pathfinder Monster Core (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.