Vilderavn

Level 16 / Medium / fey

Level16
Armor Class40
Hit Points300
Perception+28
Speed40 feet, Fly 120 feet
STR+8modifier
DEX+6modifier
CON+5modifier
INT+4modifier
WIS+4modifier
CHA+7modifier
Saving Throws

Fortitude +25, Reflex +30, Will +28

Skills

Acrobatics +30, Athletics +32, Deception +29, Society +24, Stealth +32

Senses

Greater Darkvision, Truesight 60 feet Precise

Languages

Aklo, Common, Diabolic, Fey

Immunities

Curse, Death Effects, Drained, Fear Effects

Weaknesses

Cold Iron 10

Actions & Abilities

Greatsword

Attack +34

Damage: 3d12+16 Slashing

Jaws

Attack +32

Damage: 3d8+16 Piercing

Talon

Attack +32

Damage: 3d8+16 Slashing

Greater Darkvision

Passive

Constant Spells

Passive

Aura of Disquietude

Passive

30 feet.

As , plus a creature frightened by the aura becomes suspicious; it doesn't count any other creature as its ally and can't or flank. On a critical failure, the creature also can't be a willing target for harmless or helpful magic.

Reactive Strike

Reaction

Bloodbird

Passive

A creature hit by a vilderavn's melee attack becomes cursed. It takes 2d6[bleed]{2d6 persistent bleed damage} that's difficult to stanch.

The DC to stop the bleeding using is 35, and healing the creature to full HP doesn't automatically end the bleeding.

Removing the curse ends the bleeding.

Change Shape

1 action

The vilderavn takes on the appearance of a Small or Medium humanoid, wolf, dire wolf, or hybrid with both raven and wolf parts. The vilderavn can only use their jaws attack when in a form with a wolf's head, and their talon attack in a form with raven qualities. They can instead assume their raven knight form: a Medium humanoid in black full plate carrying a greatsword. They can use their jaws or talon Strikes only in a form that has that body part, and their greatsword only in knight form.

Souleater

Passive

If the vilderavn kills a humanoid with a critical hit using their jaws Strike, they rip out and devour the target's heart and soul as part of the attack.

While the target is dead, the vilderavn can Change Shape into the target's form, gaining a +4 status bonus to Deception checks to impersonate the target.

If magic would resurrect the creature, the caster must succeed at a DC 34 counteract check to extract the target's soul from the vilderavn; otherwise, the spell fails.

Spellcasting

Occult Innate

DC 37

Creature Abilities

Aura of Disquietude. 30 feet.

As , plus a creature frightened by the aura becomes suspicious; it doesn't count any other creature as its ally and can't or flank. On a critical failure, the creature also can't be a willing target for harmless or helpful magic.

Bloodbird. A creature hit by a vilderavn's melee attack becomes cursed. It takes 2d6[bleed]{2d6 persistent bleed damage} that's difficult to stanch.

The DC to stop the bleeding using is 35, and healing the creature to full HP doesn't automatically end the bleeding.

Removing the curse ends the bleeding.

Change Shape. The vilderavn takes on the appearance of a Small or Medium humanoid, wolf, dire wolf, or hybrid with both raven and wolf parts. The vilderavn can only use their jaws attack when in a form with a wolf's head, and their talon attack in a form with raven qualities. They can instead assume their raven knight form: a Medium humanoid in black full plate carrying a greatsword. They can use their jaws or talon Strikes only in a form that has that body part, and their greatsword only in knight form.

Souleater. If the vilderavn kills a humanoid with a critical hit using their jaws Strike, they rip out and devour the target's heart and soul as part of the attack.

While the target is dead, the vilderavn can Change Shape into the target's form, gaining a +4 status bonus to Deception checks to impersonate the target.

If magic would resurrect the creature, the caster must succeed at a DC 34 counteract check to extract the target's soul from the vilderavn; otherwise, the spell fails.

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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