Fortitude +26, Reflex +22, Will +24
Arcana +27, Athletics +24, Deception +28, Intimidation +26, Occultism +29, Society +27, Stealth +24
Darkvision
Aklo, Alghollthu, Common, Sakvroth, Thalassic
Controlled, Electricity, Mental
Cold 20
Actions & Abilities
Claw
Damage: 3d10+12 Slashing
Fangs
Damage: 3d8+12 Piercing
Tentacle
Damage: 7d6 Electricity
Numbing Lights
30 feet.
The vidileth exudes dim light. Creatures within the light must attempt a save each round, becoming Stupefied 1 on a failure (or increase their stupefied value from numbing lights by 1, to a maximum of 4).
Constant Spells
+2 Status to All Saves vs. Magic
Change Shape
Frequency once per round
Effect A vidileth takes on the appearance of a humanoid of Large, Medium, or Small size or resumes its true form. While in humanoid form, the vidileth's Speed is 30 feet, and it loses its numbing lights aura and swim Speed. If the humanoid form assumed lacks the aquatic trait, the vidileth loses its own aquatic trait as well. In humanoid form, the vidileth can use weapons or make Strikes that work like its tentacle attack but use the reach of its current form. If the form has fangs or claws, the vidileth can also make such Strikes.
Consume Memories
When the vidileth hits with a fangs Strike, the target must succeed at a save or take 3d6[mental] damage. The vidileth gains temporary Hit Points equal to the damage dealt and learns some of the creature's memories (subject to the GM's discretion).
Delayed Suggestion
When a vidileth successfully casts on a creature, a spell triggers when the dominate spell ends. This suggestion usually causes the target to return to the vidileth, so the creature can cast dominate again, but a vidileth can set the suggestion to different orders if it wishes.
Shape Flesh
Requirements The vidileth's last action was a success with a claw Strike
Effect The vidileth sloppily modifies the target's flesh. They must succeed at a save or permanently receive the veiled master's choice of Clumsy 2, Enfeebled 2, or a -10 status penalty to Speed.
Tentacle Flurry
The vidileth makes a tentacle Strike against each creature within its reach. Make only one attack roll, and roll damage once for all targets.
Thoughtlance
A creature touched by the vidileth's tentacles must attempt a save, becoming Slowed 1 on a failure or Slowed 2 on a critical failure. Each time the affected creature ends its turn, its slowed value decreases by 1.
Spellcasting
DC 37
Creature Abilities
Numbing Lights. 30 feet.
The vidileth exudes dim light. Creatures within the light must attempt a save each round, becoming Stupefied 1 on a failure (or increase their stupefied value from numbing lights by 1, to a maximum of 4).
Change Shape. Frequency once per round
Effect A vidileth takes on the appearance of a humanoid of Large, Medium, or Small size or resumes its true form. While in humanoid form, the vidileth's Speed is 30 feet, and it loses its numbing lights aura and swim Speed. If the humanoid form assumed lacks the aquatic trait, the vidileth loses its own aquatic trait as well. In humanoid form, the vidileth can use weapons or make Strikes that work like its tentacle attack but use the reach of its current form. If the form has fangs or claws, the vidileth can also make such Strikes.
Consume Memories. When the vidileth hits with a fangs Strike, the target must succeed at a save or take 3d6[mental] damage. The vidileth gains temporary Hit Points equal to the damage dealt and learns some of the creature's memories (subject to the GM's discretion).
Delayed Suggestion. When a vidileth successfully casts on a creature, a spell triggers when the dominate spell ends. This suggestion usually causes the target to return to the vidileth, so the creature can cast dominate again, but a vidileth can set the suggestion to different orders if it wishes.
Shape Flesh. Requirements The vidileth's last action was a success with a claw Strike
Effect The vidileth sloppily modifies the target's flesh. They must succeed at a save or permanently receive the veiled master's choice of Clumsy 2, Enfeebled 2, or a -10 status penalty to Speed.
Tentacle Flurry. The vidileth makes a tentacle Strike against each creature within its reach. Make only one attack roll, and roll damage once for all targets.
Thoughtlance. A creature touched by the vidileth's tentacles must attempt a save, becoming Slowed 1 on a failure or Slowed 2 on a critical failure. Each time the affected creature ends its turn, its slowed value decreases by 1.
Source, license, and attribution
Source: Pathfinder Monster Core (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.