Fortitude +17, Reflex +8, Will +10
Athletics +15, Stealth +4
Motion Sense 60 feet Precise
Acid, Critical Hits, Piercing, Precision, Slashing, Unconscious, Visual
Actions & Abilities
Pseudopod
Damage: 2d6+7 Bludgeoning, 1d6 Acid
Motion Sense
A verdurous ooze can sense nearby creatures through vibration and air or water movement.
Corrosive Surface
A creature that hits a verdurous ooze with a metal weapon or unarmed attack must attempt a save. On a failure, the weapon or creature takes 2d4[acid] damage (after dealing damage to the ooze as normal). Thrown weapons take this damage automatically with no save.
Enliven Foliage
20 feet. The verdurous ooze constantly emits supernatural vapors that cause nearby plants to grow rapidly and writhe and grasp at anything and everything within the emanation. This area becomes difficult terrain for non-verdurous ooze creatures. When a creature starts its turn in this aura, it must succeed at a save or take a -10-foot circumstance penalty to its Speeds until it leaves the emanation.
Split
When a verdurous ooze that has 10 or more HP is hit by an attack that would deal piercing or slashing damage, it splits into two identical oozes, each with half the original's HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push).
Constrict
2d6[bludgeoning,1d6[acid]],
Sleep Gas
The verdurous ooze adjusts its aura of supernatural vapors to affect living creatures within a , forcing them to attempt a save.
Critical Success The creature is unaffected and becomes temporarily immune to Sleep Gas for 24 hours.
Success The creature is Stupefied 1 for 1 round.
Failure The creature falls . If it's still unconscious after 1 minute, it wakes up automatically.
Critical Failure The creature falls . If it's still unconscious after 1 hour, it wakes up automatically.
Verdurous Ooze Acid
A verdurous ooze's acid damages only metal and flesh-not bone, stone, or other materials.
Grab
Creature Abilities
Motion Sense. A verdurous ooze can sense nearby creatures through vibration and air or water movement.
Corrosive Surface. A creature that hits a verdurous ooze with a metal weapon or unarmed attack must attempt a save. On a failure, the weapon or creature takes 2d4[acid] damage (after dealing damage to the ooze as normal). Thrown weapons take this damage automatically with no save.
Enliven Foliage. 20 feet. The verdurous ooze constantly emits supernatural vapors that cause nearby plants to grow rapidly and writhe and grasp at anything and everything within the emanation. This area becomes difficult terrain for non-verdurous ooze creatures. When a creature starts its turn in this aura, it must succeed at a save or take a -10-foot circumstance penalty to its Speeds until it leaves the emanation.
Split. When a verdurous ooze that has 10 or more HP is hit by an attack that would deal piercing or slashing damage, it splits into two identical oozes, each with half the original's HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push).
Constrict. 2d6[bludgeoning,1d6[acid]],
Sleep Gas. The verdurous ooze adjusts its aura of supernatural vapors to affect living creatures within a , forcing them to attempt a save.
Critical Success The creature is unaffected and becomes temporarily immune to Sleep Gas for 24 hours.
Success The creature is Stupefied 1 for 1 round.
Failure The creature falls . If it's still unconscious after 1 minute, it wakes up automatically.
Critical Failure The creature falls . If it's still unconscious after 1 hour, it wakes up automatically.
Verdurous Ooze Acid. A verdurous ooze's acid damages only metal and flesh-not bone, stone, or other materials.
Source, license, and attribution
Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.