Fortitude +31, Reflex +33, Will +35
Acrobatics +34, Intimidation +35, Religion +30, Stealth +32
Darkvision, Truesight 60 feet Precise
Necril
Cold, Death Effects, Disease, Paralyzed, Poison, Unconscious, Bleed
Piercing 15, Slashing 15
Actions & Abilities
Jaws
Damage: 3d10+14 Piercing, 3d6 Void
Claw
Damage: 3d6+14 Slashing, 3d6 Void
Bone Javelin
Damage: 3d8+6 Piercing, 3d6 Void
Skeletal Lore
A skulltaker taps into the memories of the creatures whose bones make up its body. This gives it the Skeletal Lore skill, which it can use to Recall Knowledge of any kind. In addition, it can speak and understand all the languages known by the creatures whose bones make up its body (typically including Common and the regional language of the skulltaker's home region).
The skulltaker can use Skeletal Lore as the primary skill check for the ritual, and it can cast collective memories without secondary casters.
Constant Spells
+1 Status to All Saves vs. Vitality
Shard Storm
10 feet.
A cloud of bone shards surrounds the skulltaker. When a creature moves into the emanation or begins its turn there, shard storm deals 4d6[slashing,4d6[void]]{4d6 slashing damage and 4d6 void damage} to the creature, with a save.
If the creature has resistance or immunity to void damage, or an effect that protects it against death effects, or an effect that protects it against the doomed or drained condition, the creature must first succeed at a save or have all such benefits suppressed for 1 minute.
Void Healing
Bonetaker
Whenever a creature dies within 60 feet of a skulltaker, the skulltaker draws a portion of the creature's bones into its shard storm.
The creature must succeed at a save or rise as a in {1d4 rounds}. These skeletal champions are controlled by the skulltaker.
Splintered Ground
The skulltaker causes splintered bones to erupt from all solid surfaces in a , except for surfaces of worked stone. A creature moving through the bones takes 10[piercing,10[void]|options:area-damage]{10 piercing damage and 10 void damage} for every 5 feet of movement.
The first time each round a creature takes piercing damage from these splintered bones, it must succeed at a save or take a -10-foot circumstance penalty to all Speeds for 10 minutes, or a -15-foot circumstance penalty for 24 hours on a critical failure.
The bones remain in place until the skulltaker uses this action again or the bones are manually removed, which takes 10 minutes for each 5-foot square.
Vitality Drain
When a skulltaker hits with a melee Strike, the target must succeed at a save or become Drained 2 and Doomed 1.
Spellcasting
DC 40
Creature Abilities
Skeletal Lore. A skulltaker taps into the memories of the creatures whose bones make up its body. This gives it the Skeletal Lore skill, which it can use to Recall Knowledge of any kind. In addition, it can speak and understand all the languages known by the creatures whose bones make up its body (typically including Common and the regional language of the skulltaker's home region).
The skulltaker can use Skeletal Lore as the primary skill check for the ritual, and it can cast collective memories without secondary casters.
Shard Storm. 10 feet.
A cloud of bone shards surrounds the skulltaker. When a creature moves into the emanation or begins its turn there, shard storm deals 4d6[slashing,4d6[void]]{4d6 slashing damage and 4d6 void damage} to the creature, with a save.
If the creature has resistance or immunity to void damage, or an effect that protects it against death effects, or an effect that protects it against the doomed or drained condition, the creature must first succeed at a save or have all such benefits suppressed for 1 minute.
Bonetaker. Whenever a creature dies within 60 feet of a skulltaker, the skulltaker draws a portion of the creature's bones into its shard storm.
The creature must succeed at a save or rise as a in {1d4 rounds}. These skeletal champions are controlled by the skulltaker.
Splintered Ground. The skulltaker causes splintered bones to erupt from all solid surfaces in a , except for surfaces of worked stone. A creature moving through the bones takes 10[piercing,10[void]|options:area-damage]{10 piercing damage and 10 void damage} for every 5 feet of movement.
The first time each round a creature takes piercing damage from these splintered bones, it must succeed at a save or take a -10-foot circumstance penalty to all Speeds for 10 minutes, or a -15-foot circumstance penalty for 24 hours on a critical failure.
The bones remain in place until the skulltaker uses this action again or the bones are manually removed, which takes 10 minutes for each 5-foot square.
Vitality Drain. When a skulltaker hits with a melee Strike, the target must succeed at a save or become Drained 2 and Doomed 1.
Source, license, and attribution
Source: Pathfinder Monster Core (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.