Scarecrow

Level 4 / Medium / construct

Level4
Armor Class19
Hit Points60
Perception+11
Speed20 feet
STR+5modifier
DEX+2modifier
CON+3modifier
INT-4modifier
WIS+3modifier
CHA-2modifier
Saving Throws

Fortitude +13, Reflex +8, Will +11

Skills

Athletics +12

Senses

Darkvision

Immunities

Fear Effects

Resistances

Physical 5 except Slashing

Weaknesses

Fire 5

Actions & Abilities

Claw

Attack +13

Damage: 2d6+7 Bludgeoning

Scarecrow's Leer

Passive

40 feet.

The scarecrow's eyes flicker with an unnerving glow. A creature can't reduce its condition below 1 as long as it is in the aura's emanation. When a creature enters or starts its turn in the aura, it must attempt a save. Birds and other avian creatures take a -2 circumstance penalty to this save.

Critical Success The creature is unaffected and is then temporarily immune for 24 hours.

Success The creature is Frightened 1.

Failure The creature is Frightened 2 and is by the scarecrow until the end of its next turn.

Critical Failure As failure, but Frightened 3.

Baleful Glow

Free action

The scarecrow's head bursts into ghostly, heatless flame that sheds bright light in a (and dim light to the next 20 feet). If the scarecrow uses this ability on the first round of combat, any creature that has not acted yet is startled and becomes against the scarecrow for 1 round. It can suppress the light by using this action again.

Clawing Fear

Passive

The scarecrow's strikes deal an additional 1d6 mental damage to creatures.

Mundane Appearance

1 action

Until it acts, the scarecrow resembles an ordinary scarecrow. It has an automatic result of 32 on Deception checks and DCs to pass as an ordinary scarecrow.

Creature Abilities

Scarecrow's Leer. 40 feet.

The scarecrow's eyes flicker with an unnerving glow. A creature can't reduce its condition below 1 as long as it is in the aura's emanation. When a creature enters or starts its turn in the aura, it must attempt a save. Birds and other avian creatures take a -2 circumstance penalty to this save.

Critical Success The creature is unaffected and is then temporarily immune for 24 hours.

Success The creature is Frightened 1.

Failure The creature is Frightened 2 and is by the scarecrow until the end of its next turn.

Critical Failure As failure, but Frightened 3.

Baleful Glow. The scarecrow's head bursts into ghostly, heatless flame that sheds bright light in a (and dim light to the next 20 feet). If the scarecrow uses this ability on the first round of combat, any creature that has not acted yet is startled and becomes against the scarecrow for 1 round. It can suppress the light by using this action again.

Clawing Fear. The scarecrow's strikes deal an additional 1d6 mental damage to creatures.

Mundane Appearance. Until it acts, the scarecrow resembles an ordinary scarecrow. It has an automatic result of 32 on Deception checks and DCs to pass as an ordinary scarecrow.

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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