Fortitude +23, Reflex +15, Will +19
Athletics +21, Diplomacy +19, Intimidation +19, Religion +19, Survival +17
Darkvision
Diabolic, Draconic, Empyrean, Utopian
Fear Effects
Unholy 10
Actions & Abilities
Holy Lance
Damage: 2d8+11 Piercing, 1d4 Spirit
(or 2d4 spirit vs. an unholy target)
Constant Spells
All-Around Vision
+1 Status to All Saves vs. Magic
Archon's Protection
Trigger An enemy damages the archon's ally and both are within 15 feet of the archon
Effect The ally gains resistance 15 to all damage against the triggering damage and the archon can make a Strike against the enemy.
Archon's Pursuit
Frequency once per day
Requirements The rekhep saw another creature teleport within the last round and has at least one spell remaining
Effect The rekhep casts one of their translocate spells, which is heightened to 5th rank and causes the qarna to arrive in an unoccupied space it chooses within 30 feet of the creature it's pursuing. If the creature is too far away, the rekhep arrives as close as possible.
Courageous Switch
When a rekhep uses their innate spell, they can choose to move into the space of a willing ally they can see within range. If they do, the ally switches places with the archon, appearing in the space the archon just vacated, as if it too had cast translocate.
Holy Armament
Any weapon gains the rune while the rekhep wields it.
Living Shield
The rekhep grants an adjacent ally a +2 circumstance bonus to AC until they're no longer adjacent or until the start of the archon's next turn, whichever comes first. When the rekhep uses Archon's Protection against an attack against the shielded ally, the rekhep gains the resistance and takes the damage rather than the ally.
Terrifying Smite
The rekhep makes a Strike against an enemy that has one of the rekhep's allies within its reach. On a hit, the target takes an additional 2d8 mental damage and is Frightened 2. The extra damage and frightened value are doubled on a critical hit.
Spellcasting
DC 27
Creature Abilities
Holy Lance. (or 2d4 spirit vs. an unholy target)
Archon's Protection. Trigger An enemy damages the archon's ally and both are within 15 feet of the archon
Effect The ally gains resistance 15 to all damage against the triggering damage and the archon can make a Strike against the enemy.
Archon's Pursuit. Frequency once per day
Requirements The rekhep saw another creature teleport within the last round and has at least one spell remaining
Effect The rekhep casts one of their translocate spells, which is heightened to 5th rank and causes the qarna to arrive in an unoccupied space it chooses within 30 feet of the creature it's pursuing. If the creature is too far away, the rekhep arrives as close as possible.
Courageous Switch. When a rekhep uses their innate spell, they can choose to move into the space of a willing ally they can see within range. If they do, the ally switches places with the archon, appearing in the space the archon just vacated, as if it too had cast translocate.
Holy Armament. Any weapon gains the rune while the rekhep wields it.
Living Shield. The rekhep grants an adjacent ally a +2 circumstance bonus to AC until they're no longer adjacent or until the start of the archon's next turn, whichever comes first. When the rekhep uses Archon's Protection against an attack against the shielded ally, the rekhep gains the resistance and takes the damage rather than the ally.
Terrifying Smite. The rekhep makes a Strike against an enemy that has one of the rekhep's allies within its reach. On a hit, the target takes an additional 2d8 mental damage and is Frightened 2. The extra damage and frightened value are doubled on a critical hit.
Source, license, and attribution
Source: Pathfinder Monster Core (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.