Fortitude +9, Reflex +14, Will +13
Acrobatics +14, Intimidation +15, Stealth +14
Darkvision
Common
Death Effects, Disease, Paralyzed, Poison, Precision, Unconscious, Bleed
All Damage 5 except Force, Ghost Touch, Vitality, Spirit
Actions & Abilities
Telekinetic Object
Damage: 2d12 Untyped
Damage type depends on object thrown
Site Bound
A poltergeist is tied to a location and can't travel more than 120 feet from the place where it was created or formed. Some poltergeists are instead bound to a specific room, building, or similar area
Natural Invisibility
A poltergeist is naturally . It becomes visible only when it uses Frighten.
Rejuvenation
When a poltergeist is destroyed, it reforms, fully healed, where it was destroyed after {2d4 days}. A poltergeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Telekinetic Defense
Trigger A creature approaches within 10 feet of the poltergeist
Effect The poltergeist makes a telekinetic object Strike against the triggering creature.
Void Healing
Frighten
Requirements The poltergeist must be
Effect The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a save, becoming Frightened 2 on a failure. On a critical failure, it's also for as long as it's frightened. On a success, the creature is temporarily immune for 1 minute.
At the start of its next turn, the poltergeist becomes invisible again.
Telekinetic Storm
The poltergeist telekinetically throws numerous small objects, such as dozens of pieces of silverware or books, either spreading them out among multiple foes or directing them at one target.
- When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a -2 penalty against each creature within 30 feet. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks.
- When this effect has only one target, the poltergeist makes a telekinetic object Strike against the target, and the damage increases to 3d12. It deals 1d12[untyped] damage on a failure, and no damage on a critical failure.
Spellcasting
DC 23
Creature Abilities
Telekinetic Object. Damage type depends on object thrown
Site Bound. A poltergeist is tied to a location and can't travel more than 120 feet from the place where it was created or formed. Some poltergeists are instead bound to a specific room, building, or similar area
Natural Invisibility. A poltergeist is naturally . It becomes visible only when it uses Frighten.
Rejuvenation. When a poltergeist is destroyed, it reforms, fully healed, where it was destroyed after {2d4 days}. A poltergeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Telekinetic Defense. Trigger A creature approaches within 10 feet of the poltergeist
Effect The poltergeist makes a telekinetic object Strike against the triggering creature.
Frighten. Requirements The poltergeist must be
Effect The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a save, becoming Frightened 2 on a failure. On a critical failure, it's also for as long as it's frightened. On a success, the creature is temporarily immune for 1 minute.
At the start of its next turn, the poltergeist becomes invisible again.
Telekinetic Storm. The poltergeist telekinetically throws numerous small objects, such as dozens of pieces of silverware or books, either spreading them out among multiple foes or directing them at one target.
- When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a -2 penalty against each creature within 30 feet. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks.
- When this effect has only one target, the poltergeist makes a telekinetic object Strike against the target, and the damage increases to 3d12. It deals 1d12[untyped] damage on a failure, and no damage on a critical failure.
Source, license, and attribution
Source: Pathfinder Monster Core (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.