Phase Dragon (Ancient)

Level 18 / Grg / arcane

Level18
Armor Class41
Hit Points250
Perception+32
Speed60 feet, Fly 180 feet
STR+6modifier
DEX+8modifier
CON+4modifier
INT+9modifier
WIS+7modifier
CHA+6modifier
Saving Throws

Fortitude +27, Reflex +32, Will +31

Skills

Acrobatics +34, Arcana +35, Athletics +32, Diplomacy +33, Nature +31, Occultism +33, Religion +31

Senses

Darkvision, Scent 60 feet Imprecise

Languages

Common, Draconic

Immunities

Immobilized, Paralyzed, Sleep

Actions & Abilities

Jaws

Attack +26

Damage: 3d12+12 Piercing

Claw

Attack +26

Damage: 3d8+12 Slashing

Tail

Attack +24

Damage: 3d10+12 Bludgeoning

+2 Status to All Saves vs. Arcane

Passive

Shoo!

Reaction

Trigger An enemy within 15 feet damages the dragon
Effect The dragon teleports the creature up to 35 feet away. The destination must be on the ground and in a space with no hazards.

Unerring Location

Passive

The dragon automatically attempts to counteract any teleportation effect that targets them (counteract rank 9th, counteract modifier {+32}). The dragon can choose to be affected normally instead. Other creatures targeted by the same effect remain affected normally.

Blinking Barrage

3 actions

The dragon channels all their teleportation prowess into a remarkable series of blows. The dragon teleports up to 60 feet to a space adjacent to a creature and makes a claw Strike against that creature. The dragon can do this up to four times, teleporting to a different creature each time. Each attack counts toward their multiple attack penalty, but the penalty does not increase until all attacks have been made. The dragon cannot take actions with the teleportation trait again until the end of their next turn.

Dislocating Breath

2 actions

The dragon exhales a swirl of energy that pulls creatures apart, dealing 17d6[force|options:area-damage] damage in a ( save). The dragon can teleport any creature that fails its save, teleporting that creature up to 50 feet (or twice as far on a critical failure) in any direction. The destination must be on the ground and in a space with no hazards. The dragon can't use Dislocating Breath again for {1d4 rounds}.

Draconic Frenzy

2 actions

The dragon makes two claw Strikes and one tail Strike in any order.

Draconic Momentum

Passive

Whenever they score a critical hit with a Strike, the dragon chooses to either recharge Dislocating Breath or regain an expended teleportation spell.

Phase Jump

1 action

Frequency once per round
Effect The dragon teleports up to 75 feet. If they are airborne, they maintain their momentum, and do not fall at the end of their turn, even if they didn't use an action to Fly.

Portal Strike

2 actions

The dragon momentarily opens a small portal and makes a claw Strike against a creature within 90 feet. The target is to the Strike.

Spellcasting

Arcane Innate

DC 40

Creature Abilities

Shoo!. Trigger An enemy within 15 feet damages the dragon
Effect The dragon teleports the creature up to 35 feet away. The destination must be on the ground and in a space with no hazards.

Unerring Location. The dragon automatically attempts to counteract any teleportation effect that targets them (counteract rank 9th, counteract modifier {+32}). The dragon can choose to be affected normally instead. Other creatures targeted by the same effect remain affected normally.

Blinking Barrage. The dragon channels all their teleportation prowess into a remarkable series of blows. The dragon teleports up to 60 feet to a space adjacent to a creature and makes a claw Strike against that creature. The dragon can do this up to four times, teleporting to a different creature each time. Each attack counts toward their multiple attack penalty, but the penalty does not increase until all attacks have been made. The dragon cannot take actions with the teleportation trait again until the end of their next turn.

Dislocating Breath. The dragon exhales a swirl of energy that pulls creatures apart, dealing 17d6[force|options:area-damage] damage in a ( save). The dragon can teleport any creature that fails its save, teleporting that creature up to 50 feet (or twice as far on a critical failure) in any direction. The destination must be on the ground and in a space with no hazards. The dragon can't use Dislocating Breath again for {1d4 rounds}.

Draconic Frenzy. The dragon makes two claw Strikes and one tail Strike in any order.

Draconic Momentum. Whenever they score a critical hit with a Strike, the dragon chooses to either recharge Dislocating Breath or regain an expended teleportation spell.

Phase Jump. Frequency once per round
Effect The dragon teleports up to 75 feet. If they are airborne, they maintain their momentum, and do not fall at the end of their turn, even if they didn't use an action to Fly.

Portal Strike. The dragon momentarily opens a small portal and makes a claw Strike against a creature within 90 feet. The target is to the Strike.

Source, license, and attribution

Source: Pathfinder Monster Core 2 (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core 2 (c) 2025, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, Joshua Birdsong, Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Jesse Decker, Darrin Drader, Felix Dritz, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Hexe Fey, Benjamin Fields, Keith Garret, Scott Gladstein, Leo Glass, Matthew Goodall, Alice Grizzle, T.H. Gulliver, Sen H.H.S., Steve Hammond, Tim Hitchcock, Joan Hong, Vanessa Hoskins, James Jacobs, Brian R. James, Michelle Jones, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, John Laffan, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Mahpiya, Philippe-Antoine Menard, Jacob W. Michaels, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, K. Tessa Newton, Tim Nightengale, Samantha Phelan, Randy Price, Stephen Radney-MacFarland, BJ Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Mark Seifter, Chris Sims, Rodney Sloan, Shay Snow, Kendra Leigh Speedling, Amber Stewart, Jeffrey Swank, Tan Shao Han, Russ Taylor, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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