Fortitude +14, Reflex +10, Will +16
Athletics +15, Stealth +11
Darkvision
Necril
Bleed, Death Effects, Disease, Paralyzed, Poison, Unconscious
Fire 5, Alchemical 5
Actions & Abilities
Fist
Damage: 2d10+7 Bludgeoning
Alchemical Weakness
The guardian's weakness to alchemical items not only applies to damage from alchemical items, but the guardian also takes 5 damage when splashed with non-damaging alchemical items or dosed with alchemical poisons, even if they're immune to their other effects.
Blighted Consumption
Trigger A creature within 30 feet eats or drinks (including an alchemical item or potion)
Effect The food or drink burns like the caustic substances fed to the mummy before its death. If the creature fails a save, they become Sickened 2 after they finish the consumption and can't reduce their sickened condition while within 30 feet of any mummy.
Void Healing
Choking Pain
Requirements The mummy's last action was a successful fist Strike
Effect The mummy shares the pain of its dying moments with the target of that Strike. That creature takes 3d8[void] damage with a save. If the creature critically fails the saving throw, it can't speak for 1 round, including to Cast a Spell.
Creature Abilities
Alchemical Weakness. The guardian's weakness to alchemical items not only applies to damage from alchemical items, but the guardian also takes 5 damage when splashed with non-damaging alchemical items or dosed with alchemical poisons, even if they're immune to their other effects.
Blighted Consumption. Trigger A creature within 30 feet eats or drinks (including an alchemical item or potion)
Effect The food or drink burns like the caustic substances fed to the mummy before its death. If the creature fails a save, they become Sickened 2 after they finish the consumption and can't reduce their sickened condition while within 30 feet of any mummy.
Choking Pain. Requirements The mummy's last action was a successful fist Strike
Effect The mummy shares the pain of its dying moments with the target of that Strike. That creature takes 3d8[void] damage with a save. If the creature critically fails the saving throw, it can't speak for 1 round, including to Cast a Spell.
Source, license, and attribution
Source: Pathfinder Monster Core (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.