Medusa

Level 7 / Medium / humanoid

Level7
Armor Class25
Hit Points105
Perception+16
Speed25 feet
STR+2modifier
DEX+5modifier
CON+4modifier
INT+2modifier
WIS+1modifier
CHA+2modifier
Saving Throws

Fortitude +15, Reflex +16, Will +14

Skills

Deception +16, Diplomacy +14, Stealth +16

Senses

Darkvision

Languages

Common

Actions & Abilities

Shortsword

Attack +18

Damage: 1d6+8 Piercing

Snake Fangs

Attack +16

Damage: 1d4+8 Piercing

Composite Shortbow

Attack +19

Damage: 1d6+7 Piercing

All-Around Vision

Passive

Biting Snakes

Reaction

Trigger A creature ends its turn adjacent to the medusa.

Effect The medusa makes a snake fangs Strike against the creature.

Petrifying Gaze

Passive

30 feet.

When a creature ends its turn in the aura, it must attempt a save. If the creature fails, it becomes Slowed 1 for 1 minute.

The medusa can deactivate or activate this aura by using a single action, which has the concentrate trait.

Focus Gaze

1 action

The medusa fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a save against the medusa's petrifying gaze.

If the creature was already by petrifying gaze before attempting its save, a failed save causes it to be permanently. After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn.

Serpent Venom

Passive

Saving Throw

Maximum Duration 6 rounds

Stage 1 1d6[poison] damage and Enfeebled 1 (1 round)

Stage 2 2d6[poison] damage and Enfeebled 2 (1 round)

Creature Abilities

Biting Snakes. Trigger A creature ends its turn adjacent to the medusa.

Effect The medusa makes a snake fangs Strike against the creature.

Petrifying Gaze. 30 feet.

When a creature ends its turn in the aura, it must attempt a save. If the creature fails, it becomes Slowed 1 for 1 minute.

The medusa can deactivate or activate this aura by using a single action, which has the concentrate trait.

Focus Gaze. The medusa fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a save against the medusa's petrifying gaze.

If the creature was already by petrifying gaze before attempting its save, a failed save causes it to be permanently. After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn.

Serpent Venom. Saving Throw

Maximum Duration 6 rounds

Stage 1 1d6[poison] damage and Enfeebled 1 (1 round)

Stage 2 2d6[poison] damage and Enfeebled 2 (1 round)

Source, license, and attribution

Source: Pathfinder Monster Core (remaster-core-2026-08-10)

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.

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