Fortitude +17, Reflex +13, Will +11
Acrobatics +15, Athletics +13, Stealth +13, Survival +11
Darkvision, Scent 30 feet Imprecise
Draconic
Disease, Paralyzed, Poison, Sleep
Actions & Abilities
Fangs
Damage: 2d10+7 Piercing
Stinger
Damage: 2d6+7 Piercing
Twisting Tail
Trigger A creature within reach of the jungle drake's stinger uses a move action or leaves a square during a move action it's using.
Effect The jungle drake Strikes the target with its stinger. If it hits, the jungle drake disrupts the creature's action.
Draconic Frenzy
The jungle drake makes one Fangs Strike and two Stinger Strikes in any order.
Forest Passage
The jungle drake ignores difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede their progress.
Jungle Drake Venom
Saving Throw
Maximum Duration 6 rounds
Stage 1 1d6[poison] damage and Enfeebled 1 (1 round)
Stage 2 1d6[poison] damage and Enfeebled 2 (1 round)
Predatory Grab
As Grab, but the jungle drake's Grab doesn't end if they move away. Instead, they carry the creature with them. A jungle drake can't Fly while grabbing a creature unless that creature can also Fly.
Speed Surge
Frequency three times per day
Effect The jungle drake Strides or Flies twice.
Spit Venom
A jungle drake can spit a sticky glob of their venom to a range of 50 feet that explodes in a . Those in the burst must succeed at a save or be exposed to jungle drake venom.
The jungle drake can't use Spit Venom again for {1d6 rounds}.
Creature Abilities
Twisting Tail. Trigger A creature within reach of the jungle drake's stinger uses a move action or leaves a square during a move action it's using.
Effect The jungle drake Strikes the target with its stinger. If it hits, the jungle drake disrupts the creature's action.
Draconic Frenzy. The jungle drake makes one Fangs Strike and two Stinger Strikes in any order.
Forest Passage. The jungle drake ignores difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede their progress.
Jungle Drake Venom. Saving Throw
Maximum Duration 6 rounds
Stage 1 1d6[poison] damage and Enfeebled 1 (1 round)
Stage 2 1d6[poison] damage and Enfeebled 2 (1 round)
Predatory Grab. As Grab, but the jungle drake's Grab doesn't end if they move away. Instead, they carry the creature with them. A jungle drake can't Fly while grabbing a creature unless that creature can also Fly.
Speed Surge. Frequency three times per day
Effect The jungle drake Strides or Flies twice.
Spit Venom. A jungle drake can spit a sticky glob of their venom to a range of 50 feet that explodes in a . Those in the burst must succeed at a save or be exposed to jungle drake venom.
The jungle drake can't use Spit Venom again for {1d6 rounds}.
Source, license, and attribution
Source: Pathfinder Monster Core (remaster-core-2026-08-10)
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations. All warranties are disclaimed as set forth therein. Attribution: Pathfinder Monster Core (c) 2024, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Kate Baker, Joshua Birdsong, Joseph Blomquist, Logan Bonner, Jason Bulmahn, James Case, John Compton, Paris Crenshaw, Adam Daigle, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Eleanor Ferron, Leo Glass, Matthew Goodall, BJ Hensley, Thurston Hillman, Vanessa Hoskins, James Jacobs, Jenny Jarzabski, Miko Kallio, Jason Keeley, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Robert G. McCreary, Philippe-Antoine Menard, Jacob W. Michaels, Dave Nelson, Jason Nelson, Tim Nightengale, Stephen Radney-MacFarland, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Amber Stewart, Jeffrey Swank, William Thompson, Jason Tondro, Clark Valentine, Landon Winkler, Tonya Woldridge, and Linda Zayas-Palmer. Adaptation: Myth Meister PF2e Remaster Compendium, 2026. If you use this Adapted Licensed Material, please credit Myth Meister. The normalized rules records and rules-reference text in the Myth Meister PF2e Remaster Compendium are Adapted Licensed Material offered under the ORC License. Reserved Material in this product includes the Myth Meister name and logos, application source code, visual design and trade dress, and original campaign content. Pathfinder, Paizo, product logos, artwork, maps, trade dress, setting lore, characters, deities, locations, organizations, events, plots, and other Paizo Reserved Material are not included. Myth Meister is not affiliated with or endorsed by Paizo Inc. Expressly Designated Licensed Material: None.